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UncategorizedMasterpiece Painting On A Nintendo DS
To promote the upcoming retail release of the DSiWare series Art Academy in Europe, Nintendo Spain commissioned these classy videos illustrating the humble little program’s artistic chops. While it would take a deft touch and some serious focus to really emulate the classics – like those of Van Gogh and Carvaggio – the clip does…
By Luke Plunkett Published July 29, 2010 - Uncategorized
When’s Nintendo Revealing The Nintendo 3DS Release?
At this year’s E3 gaming expo in Los Angeles, Nintendo showed its glasses-free 3D portable, the Nintendo 3DS, for the first time publicly. It did not give the handheld a release date. However, the company stated today that it will announce the release period and the price this September. The exact date for this reveal…
By Brian Ashcraft Published July 29, 2010 - Uncategorized
Happy Tenth Birthday, Double Fine
Scott Campbell, art director at Brutal Legend and Psychonauts developers Double Fine, has marked the studio’s tenth birthday with this rad cartoon. It manages to work unused concept art, classic Double Fine characters and Eddie Riggs all into the same strip, giving us a history lesson and putting a smile on our faces all at…
By Luke Plunkett Published July 29, 2010 - Uncategorized
Sony Is Making Money Again
And thank the PS3 in part for that! According to Sony’s latest financial statement, the company’s earnings were powered by the sales of computers, televisions and the PlayStation 3. Overall revenue inched up 3.8 percent, and the company posted a ¥25.7 billion (US$295 million) net profit. Sony’s Networked Products and Services (think PCs and PlayStations)…
By Brian Ashcraft Published July 29, 2010 - Uncategorized
Nintendo Financials Show Big Losses, 2011 Zelda and Games Sales Figures
Nintendo today released its financial results for the period April-June 2010, and amidst all the boring stuff are some points of genuine interest. Money Comes, Money Goes First up, Nintendo continues to see a massive decline in both net sales and operating income, the former down 25% from the same point last year, the latter…
By Luke Plunkett Published July 29, 2010 - Uncategorized
Super Street Fighter IV On The Nintendo 3DS Looks Nice
Debuting at this year’s E3 gaming expo, Super Street Fighter IV is a handheld console port of Capcom’s latest edition of Street Fighter. The screens show off just how powerful the Nintendo 3DS is. The game currently does not have a release date.
By Brian Ashcraft Published July 29, 2010 - Uncategorized
Starcraft II Chat Rooms Are Inbound
One curious omission from Starcraft II at launch was the ability to jump in an in-game chat room with friends. But don’t sweat. It’s a feature that’s on its way. “Chat channels are something that will be added in a patch sometime after the initial release”, writes a Blizzard community manager on the game’s forums.…
By Luke Plunkett Published July 29, 2010 - Uncategorized
Too Many Zombies Can Ruin A Video Game
That’s what Dead Rising 2 co-producer Shin Ohara reckons, anyway. Speaking with Gamasutra, the Japan-based developer says “Last year at Captivate we did a demo. We had a strip — It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you can’t really tell…
By Luke Plunkett Published July 29, 2010 - Uncategorized
Guillermo Del Toro Is Going To Do Video Games
Guillermo Del Toro, the director behind Cronos and the big screen version of Hellboy, has walked from the Hobbit movie. He has plans! Video game plans. “One of the things we’re announcing in the next few weeks is a big deal with a big company,” the filmmaker tells MTV. “We’re going to do games that…
By Brian Ashcraft Published July 29, 2010 - Uncategorized
Will Portal 2 Be Supporting Move Or 3D On PS3?
There are many games on the PS3 lining up to support either PlayStation Move or 3D. Or both! Valve’s Portal 2, however, is not one of them. For that, you’ll have to wait until Portal 3. “[Move and 3D] will have to wait for Portal 3 or another title,” Valve’s Doug Lombardi tells PSM3 magazine.…
By Luke Plunkett Published July 29, 2010 -
UncategorizedHow The Red Dead Redemption Soundtrack Was Won
Whether you’re a fan of old-timey Westerns or just excellent things in general, the soundtrack to Red Dead Redemption is one of the all-time greats. Here’s how it was made! I wouldn’t have guessed, for example, you’d put a trumpet on a drum. But they did, which is how you get that haunting “Mexican” trumpet…
By Luke Plunkett Published July 29, 2010 - Uncategorized
Shogun 2: Total War Really Looks This Good?
The Creative Assembly knows how to make Japanese real-time strategy very attractive, going by this new Shogun 2: Total War cinematic trailer that was “captured in-game.” Based on Shogun 2’s gorgeous artwork and screens, it shouldn’t be that surprising. [GameTrailers]
By Michael McWhertor Published July 28, 2010 - Uncategorized
Where We Talk About One-Eyed Daruma
It’s that time. Time to close out a day of Kotaku with an open thread, where anything and everything can be discussed. Talk amongst yourselves, while I struggle to stay awake and finish StarCraft II. See, today represents one of those rare days when I’m tired. I don’t really get tired unless I’m covering E3…
By Michael McWhertor Published July 28, 2010 -
UncategorizedThe Music Video Made In Flipnote Studio
Last year we featured “No Escape,” a music video done in the graphic style of the Atari 2600, by Arman Bohn, whose previous bands included Eureka Farm. He’s followed that up with “Brain Games,” a video animated in Flipnote Studio. Bohn hit up Kotaku right after uploading this video yesterday. He says it took nine…
By Owen Good Published July 28, 2010 - Uncategorized
Platinum’s Vanquish Goes Casual & Fully Automatic
Bayonetta and MadWorld developer Platinum Games is making it easier to enjoy the high-speed, third-person, run and gun thrills of its shooter Vanquish. Feel like letting the game do much of the heavy lifting? “Casual Auto” is for you. Much in the same way that its action game Bayonetta offered an “easy automatic” mode, a…
By Michael McWhertor Published July 28, 2010 - Uncategorized
Hands-on With Dead Space 2’s Jet Boots & Better Controls
Getting my hands on a playable demo of Dead Space 2 felt like slipping into Isaac Clarke’s metal plated space suit—powerful, unsettling, familiar and a little awkward. It took me more than few hours of playing the original Dead Space to start feeling comfortable with its sometimes complex control scheme. Don’t get me wrong. Dead…
By Michael McWhertor Published July 28, 2010 -
UncategorizedTwo More Multiplayer Maps Arrive For Battlefield Bad Company 2 Today
Two new maps were served up today over the free (to retail buyers) VIP service for Battlefield: Bad Company 2. VIP Map Pack No. 5 adds White Pass and Nelson Bay, shown in this here trailer. White Pass supports Rush Mode; Nelson Bay is for Conquest Mode. The content is free to VIP pass holders,…
By Owen Good Published July 28, 2010