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Farewell, GameCube, the Wii U Doesn’t Play You
Speaking to Kotaku earlier today, Nintendo of America president Reggie Fils-Aime revealed that while the Wii U will still be compatible with Wii software, its predecessor’s backward compatibility with the GameCube will not be making an appearance.
By Mike Fahey Published June 8, 2011 - Uncategorized
Call of Duty Creators Working On a “Sci-Fi-Oriented Shooter”
Respawn Entertainment, the new studio founded by Call of Duty creators Jason West and Vince Zampella following their messy split from Activision, is of course working on a shooter. But what kind of shooter? A future shooter, that’s what. The game is being published by EA, and at an event earlier today EA Games’ Frank…
By Luke Plunkett Published June 8, 2011 - Uncategorized
Hey City People! You Can Finally Play Kinect Without Serious Risk of Bodily Injury
There’s not much to say about Nyko’s wide-angle lens attachment for the Kinect—which widens and shortens the Kinect sensor’s point of view, allowing you (and a friend) to play way closer to the sensor—except that it works. I played the Kinect Adventures dodgeball game just a few feet away from Kinect, and it worked perfectly:…
By Matt buchanan Published June 8, 2011 - Uncategorized
Xenoblade, Pandora’s Tower, The Last Story Still Possible For American Release
American Wii owners who’ve looked lustfully at some acclaimed Japanese Wii games will have to lust some more. During a wide-ranging interview with Kotaku, Nintendo of America president Reggie Fils-Aime said he had “nothing to announce” regarding whether role-playing games Xenoblade and The Last Story as well as action game Pandora’s Tower would be coming…
By Stephen Totilo Published June 8, 2011 - Uncategorized
Dead Island E3 Gallery
By Drew Cohen Published June 8, 2011 - Uncategorized
Dead Island Stands Out By Being Both Splattery and Solemn
Dead Island had been sending mixed signals—I wasn’t able to tell whether this title was meant to be a goofy splatterfest or emotionally devastating. Having now had the chance to experience the game first hand, I think it’s trying to be a little of both. Surprisingly, the combination works. When the announcement trailer for the…
By Drew Cohen Published June 8, 2011 -
UncategorizedLet’s Get to Know Catherine‘s Hero
By night Catherine‘s Vincent Brooks climbs the teetering towers of his nightmares. By day he’s an average guy in a long-term relationship with a woman that wants him to commit. While Catherine is a horror / suspense game, at its core is a story that’s been told countless times across many forms of media. Girl…
By Mike Fahey Published June 8, 2011 - Uncategorized
The Sights and People of E3 2011’s South Hall
I’ll give E3 this: It’s colorful. We did a few laps to see the big dogs: Square Enix, Activision, Ubisoft, Konami, Sony Ericsson, Microsoft…Robot Entertainment. (I can’t help it. Orcs Must Die looks really fun!) Photos by our fearless photog, Isaac Viel
By Joel Johnson Published June 8, 2011 - Uncategorized
The Lighter, More Elegant Soulcalibur V May be Taking New Cues from Street Fighter, Mortal Kombat
There’s a new entry in the long-running Soulcalibur series, Namco’s weapons-based fighter, a game that its creators say is a “lighter, faster, more elegant” battle of swords and souls. It’s also a game with “more dynamic” battles, one drawing some influence from Street Fighter IV and Mortal Kombat Soulcalibur V, says producer Hisaharu Toga, will…
By Michael McWhertor Published June 8, 2011 -
UncategorizedKinect Fun Labs Does Dark and Terrible Things to My Cat
I should never have used my cat, Rande, as a test subject in Kinect Fun Labs‘ Build-A-Buddy. I had a buddy already. Now all I have is the horror. Oh god the horror. It seemed like the next logical step in testing Build-A-Buddy after bringing life to a purple sex toy. It worked well enough…
By Mike Fahey Published June 8, 2011 - Uncategorized
Three Amazing Things You’ll Do With Aliens: Colonial Marines on the Wii U
Earlier this week we learned that Gearbox Software’s Aliens: Colonial Marines is coming to the Wii U. Today the developer explained some of the really cool ways you’ll be playing the game with Nintendo’s tablet-like controller for their new console. The most important thing Randy Pitchford told us during our discussion about the Wii U…
By Brian Crecente Published June 8, 2011 - Uncategorized
Here’s Mad Catz’s Official Xbox 360 Wireless Headphones
Mad Catz’s official Xbox 360 headsets has one thing nobody else has: They’re totally wireless. There are three models, but the two you care about are the Warhead and Devastator. The former’s Dolby 7.1, the latter’s stereo. I didn’t get to wear them, much less listen to them, so I can’t tell you the two…
By Matt buchanan Published June 8, 2011 - Uncategorized
Razer’s 4G Dual Sensor Technology Makes for a Ridiculously Precise Gaming Mouse
What’s better, a laser mouse or a standard optical mouse? That’s a question answered by Razer’s new 4G Dual Sensor Technology, combining laser and optical sensors to create a mouse capable of tracking at 6400dpi. Dots per inch (or more accurately CPi – counts per inch) is the measure of the number of steps a…
By Mike Fahey Published June 8, 2011 -
UncategorizedCan Kinect Fun Labs Grant Life to a Plastic Purple Penis?
This morning Owen Good told me someone from Microsoft assured him that Kinect Fun Lab‘s Build-A-Buddy application had “advanced penis recognition heuristics that will reject the shape”. I decided to test that claim using a purple grape-scented vibrator we just happened to have on hand. What, don’t tell me you people don’t have emergency vibrators…
By Mike Fahey Published June 8, 2011 - Uncategorized
Dance Central 2 Will Take Two to Get Down
Though the game only recognized one player’s moves, whenever someone broke out Dance Central at a party, invariably someone else joined the fun. Multiplayer, therefore, was priority No. 1 for Dance Central 2, and is the most notable feature of a game that still gets the best of the Kinect. A second player may drop…
By Owen Good Published June 8, 2011 - Uncategorized
Power A’s Tiny Controllers for Tiny Hands
Mike got to use Power A’s slightly shrinkified controllers back in January—the PS3 and Xbox models are fine, but it’s the 20 percent smaller, totally rubberized Wii remote that’s a surprise dynamo. And it lasts longer than before, with AA batteries replacing last year’s AAA.
By Matt buchanan Published June 8, 2011 - Uncategorized
Mass Effect 3 Voice Control Makes You a Devil, Enables Pause-Free Combat
The Kinect integration in next year’s Mass Effect 3 just might be a great idea. Pardon the skepticism, but after two Mass Effect games that did just fine without any connection to Microsoft’s hands-free sensor, it is a surprise. We found out on Monday, officially, that Mass Effect 3 includes optional Kinect support. (That had…
By Stephen Totilo Published June 8, 2011 - Uncategorized
Rise of Nightmare Recreates a Drunk’s Bloody Wander Through a Zombie Cavalcade
There is something wonderful about air chainsawing zombies. And air cleavering them. And air sheering them. I stand in a darkened room facing a big screen, feet apart, my hands are held in front of me as if I’m holding a chainsaw. On the TV I am. More specifically, two disembodied virtual arms and hands…
By Brian Crecente Published June 8, 2011 - Uncategorized
Graffiti Artist Takes A Stab At The Gears of War 3 Logo
LA-based graffiti artist OG Slick worked with Epic Games and Microsoft to create a cool alternative version the “Crimson Omen” logo from Gears of War as a limited edition tee for Hot Topic. The design got its debut last night in coaster form at Epic’s GoW3 Party last night. If you’re interested in the shirt,…
By Mike Epstein Published June 8, 2011