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The Next Smash Bros. Will Balance Casual And Hardcore, Creators Say
If Super Smash Bros. Melee was for hardcore players, and Super Smash Bros. Brawl was for casual players, the next Smash Bros. game will fall somewhere in between, creator Masahiro Sakurai says. This time around, Sakurai is going for the best of both worlds. This morning, Sakurai and I had a long chat about all…
By Jason Schreier Published June 13, 2013 -
UncategorizedThere’s Already My Little Pony Movie Content In The Game
With a limited release of the My Little Pony: Friendship is Magic Equestria Girls movie this coming Sunday, Gameloft has gone ahead and slipped a little something special into the official mobile game of the hit show. This is Sunset Shimmer. She has issues. So many issues that she steals a crown from the Crystal…
By Mike Fahey Published June 13, 2013 - Uncategorized
Don’t Expect A Lot Of Third-Party Characters In The Next Smash Bros
The people behind Smash Bros. say not to expect a lot of third-party characters in the next incarnation of their fighting game. Mega Man is an exception. While chatting with Smash designer Masahiro Sakurai this morning, I pointed out that fans are very psyched about the Blue Bomber making an appearance in his next game.…
By Jason Schreier Published June 13, 2013 -
UncategorizedThis Watch Dogs Demo Shows How Friends’ Mobile Devices Will Help You
About seven minutes of Watch Dogs gets shown at this PlayStation-hosted preview of Ubisoft’s upcoming hacker stealth game. Driving, combat and security subversion are all on display here, alone with a quick look at how mobile app will connect to the console version of the game. Makes sense, no?
By Evan Narcisse Published June 13, 2013 - Uncategorized
No More Tripping In The New Smash Bros
Good news for Smash Bros. fans: there’s no tripping in the newest one. For the uninitiated: Tripping is the colloquial term for those moments in Smash Bros. Brawl when your character runs, stumbles, falls, and is temporarily stunned. Most fans hated it. When I asked my Twitter followers what they’d like to know about the…
By Jason Schreier Published June 13, 2013 - Uncategorized
Peter Molyneux, 30 Seconds After Seeing Someone Else’s Fable Re-Make
As I walked into Microsoft’s Xbox booth at E3 yesterday, I spotted storied game designer Peter Molyneux waltzing in, looking for Fable Anniversary. He was hunting down the Xbox 360 re-make of a game he’d led the development of on the first Xbox. He approached a kiosk running the game and took the controller. I…
By Stephen Totilo Published June 13, 2013 - Uncategorized
Also during Venus Patrol‘s indie E3 showcase, developer and Indie Fund partner Kellee Santiago took the stage to announce an agreement to finance two unannounced original games from Tim Schafer’s Double Fine. Expect more on those in the coming months.
By Mike Fahey Published June 13, 2013 - Uncategorized
The Moneysaver: Lost Planet 3, Arkham Origins, Two Souls, Aeropress
Threehorns don’t play with longnecks, and Moneysavers don’t play with full price. The PC section is headlined with a pretty awesome bundle of Square Enix titles, and we’ve got a lot of pre-order deals across all platforms today. Speaking of pre-orders, head over to today’s Moneysaver One-Shot to get bonus credit on pre-orders for your…
By Shane Roberts Published June 13, 2013 -
UncategorizedHere’s Why Sailing Took So Damn Long in Legend of Zelda: Wind Waker
There’s a reason sailing the sea in the GameCube version of The Legend of Zelda: The Wind Waker was so slow and tedious. If the boat moved any faster, you’d sail off the edge of the ocean. Flat-Earthers smell a conspiracy! No, really, the GameCube didn’t have the power necessary to render the entirety of…
By Owen Good Published June 13, 2013 - Uncategorized
Your Favorite Video Game Bad-Asses , Cuter Than Ever
These are doodles dashed off by graphic artist extraordinare Olly Moss. You know, one of these days, some game-making entity will actually get Moss ‘s artistic stylings into something playable. Instead of, y’know, ripping them off. We can dream.
By Evan Narcisse Published June 13, 2013 - Uncategorized
Duke Nukem Creators 3D Realms Suing Gearbox over Unpaid Royalties
Apogee Software/3D Realms—the studio that spent more than a decade working on Duke Nukem Forever—is suing Gearbox Software, the company that bought that game’s rights and released the long-brewing sequel in 2011. Apogee/3D Realms alleges that Gearbox has refused to pay more than $2 million owed to 3D Realms from royalties and advances Gearbox received…
By Evan Narcisse Published June 13, 2013 - Uncategorized
The Daily Show Takes a Shot at Microsoft and Xbox One
Last night’s edition of Comedy Central’s fake news program had cranky commentator Lewis Black ranting about new and upcoming technology. Along with Google Glass, Black takes aim at the Xbox One and its always-watching/listening Kinect camera. It’s pretty funny stuff. (Except that Black doesn’t mention that you’ll have a bit of control over what the…
By Evan Narcisse Published June 13, 2013 - Uncategorized
Moneysaver One-Shot: $10 Bonus Pre-order Amazon Credit On Trade-Ins
Out with the olds. Well that title was a mouthful. Basically, you’re gonna sell Amazon some games, and in addition to the money they give you for said games, they’re going to give you an additional $10 to put toward pre-orders. We feature lots of pre-order deals on the Moneysaver, and yes, the money can…
By Shane Roberts Published June 13, 2013 -
UncategorizedUp Close And Oh-So-Personal With The PlayStation 4 Controller
At Sony’s E3 booth, they’ve got a PlayStation 4 on display and playable. You can’t get to the console itself, but the controller is just hanging out, waiting for people to mess around with it. So that’s just what we did. In the video above, I’ll take you on a quick tour of the controller.…
By Kirk Hamilton Published June 13, 2013 -
UncategorizedIt’s A Tense, Fast-Paced Sneaking Simulation Extravaganza
On the E3 show floor, Kotaku’s Jason Schreier managed to get a hands-on with the Vita version of Curve Studios’ Stealth Bastard, re-dubbed Stealth Inc. for its console release. By the looks of it, the stealth-platformer hybrid made the jump to handhelds quite well. Stealth Inc. hits PS3 and the Vita this month
By András Neltz Published June 13, 2013 - Uncategorized
Yep, Cube World Still Looks Adorable
The developers of upcoming voxel-based sandbox RPG Cube World, Picroma, are posting a series of updates to their website discussing the many weapon skills each class will use in the game, starting with the Warrior. I want a plushie of that green thing. I don’t even know what it is but I want to give…
By András Neltz Published June 13, 2013 -
UncategorizedNintendo Defends Choice To Have Retro Make a New Donkey Kong Country
Nintendo knows that the choice to have the company’s top-flight development studio in Texas make another Donkey Kong side-scroller was controversial—so controversial, in fact, that Nintendo of America president Reggie Fils-Aime actually addressed it in a video yesterday shortly before I asked him about it. The video stands out as one of the few original…
By Stephen Totilo Published June 13, 2013