-
-
-
-
-
- Uncategorized
A Look At BioShock Infinite’s…Architecture
After playing about 3 hours into BioShock Infinite, my mind was only able to formulate one solitary question, a query that even Shakespeare couldn’t have phrased more eloquently. A question that is, in fact, worthy of its own quote block: “What. The. ****. Just. Happened.” What did I just see? How did so much content…
By Aaron Cote -
-
-
-
-
-
-
- Uncategorized
The Best SNES Endings
Compared to video game endings on the NES, the Super Nintendo stepped things up a bit. Thanks to the power of 16-bit, devs were able to do much more; ending cutscenes became longer and, similarly to arcade games, a lot of them showed us the best moments and characters of the game in looped sequences,…
By Gergo Vas -
-
-
-
-
-
UncategorizedNow This Is How You Do A Mobile Beat-Em Up
No d-pad. No buttons to mash. No virtual controls whatsoever. Frantic finger-swipes are the order of the day in Combo Crew, an homage to the ancient arcade beat-em ups of our forefathers. Those ancient games of yore gave us a goal — generally rescuing a kidnapped family member or significant other — and set us…
By Mike Fahey