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Activision Lays Off High Moon Studios’ Deadpool Team
Most of the folks on the Deadpool team at Activision-owned High Moon Studios were let go today, having completed their developmental task. Activision tells Kotaku that around 40 employees have been impacted globally. “Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development…
By Mike Fahey -
UncategorizedThis Stop-Motion Post-It Note Tribute to Ms. Pac-Man and Donkey Kong Took 96 Days to Make
Do you hate spending weekends in the office? Talk to Michael Birken. He spent nearly a year’s worth of weekends and holidays at his, filming this ridiculous post-it note stop-motion homage to arcade classics Ms. Pac-Man and Donkey Kong The project took a total of 96 days spread out over 11 months, Birken says, using…
By Owen Good -
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UncategorizedIf Old-School Zelda and Silent Hill Had a Baby, They’d Name It Catequesis
What’s more scary, near photo-realistic horror, or incredibly well-crafted 16-bit horror? I’ve a feeling that question will receive a definitive answer when Catequesis launches for Android, Mac and PC this fall. The absorbing story of Catequesis has been inspired by 8-bit and 16-bit mid-nineties video games, taking elements from Japanese terror, Catholic religion and so…
By Mike Fahey - Uncategorized
Intense Action and Stale Design Characterize Army of Two: The Devil’s Cartel, Six Critics Say
Army of Two was all about bromantic frolics through blood-spattered, limb-strewn locales. So was the sequel, The 40th Day. And so is the newest sequel, The Devil’s Cartel. For some people, that just doesn’t cut it anymore. The Devil’s Cartel’s biggest flaw, it seems, is its stubborn refusal to change—something that takes away quite a…
By András Neltz -
UncategorizedThe Interactive Side of Defiance Welcomes Players to the New Age
While Defiance the show doesn’t air until April 15, Defiance the massively multiplayer online third-person shooter launched today, welcoming players to a decidedly different version of the San Francisco Bay area. If you ask me, it’s never looked better. Ain’t terraforming grand? It’s also nice to know humanity and its alien friends are still listening…
By Mike Fahey -
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UncategorizedWWE ’13 Predicts Some Big Upsets—but not the Biggest One—for WrestleMania XXIX
Hey, wrestling fans! Too busy for three hours of bodyslamming, atomic-dropping, suplexing action in New Jersey this weekend? Too poor to pay the PPV freight on WrestleMania XXIX? You can watch it all for free right here, right now! Team Always Godlike, a group of 13 fighting game enthusiasts from across the U.S., simulated all…
By Owen Good - Uncategorized
Show Us What You Love and Hate About Earthbound’s Character Design
There’s something to be said about simplicity in design. Some of the most compelling, memorable character designs are those without filigrees our flourishes; characters that are timeless in their simplicity. Using our image annotation system, show us what you love, hate or find hilarious about design of the cast of Earthbound (AKA Mazā Tsū: Gīgu…
By Chris Person -
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UncategorizedEdge of Twilight: Athyr Above is Trying Really Hard to Be a Good Game
The resurrection of Fuzzyeyes Entertainment’s steampunk saga Edge of Twilight gains steam (sorry) in Athyr Above, the second playable foray into the split day-and-night world that once seemed lost. The first game,a bad free Temple Run knock-off, left me with the impression that maybe the franchise should have stayed down. This one proves, at the…
By Mike Fahey