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CultureSplitscreen
If you read Stephen Totilo’s’s preview of Red Dead Redemption 2 but want to hear more about it, check out this bonus episode of Kotaku Splitscreen. Maddy Myers and I grill him about train robberies, horse balls, and plenty more. Splitscreen is also on Apple Podcasts, Google Play, and other major podcast services.
By Kirk Hamilton Published September 24, 2018 -
CultureSplitscreen
We’re Worried The New Tomb Raider Is Getting Overshadowed
This week on Kotaku Splitscreen, we raided some tombs. Jason’s on vacation, so I was joined in his stead by my colleague Maddy Myers to talk about the PlayStation Classic, Nintendo’s new Switch Online service, the exciting Destiny 2 raid, and new safety concerns among professional streamers. Then Stephen Totilo came on to talk with…
By Kirk Hamilton Published September 23, 2018 -
CultureSplitscreen
Spider-Man Makes Us Want To Swing With Style
Swinging around in the new Spider-Man is so much fun, it’ll make you look past the Ubisoft-style collect-a-thon. We discuss that and much more on this week’s Kotaku Splitscreen First, Kirk and I talk some more about Destiny 2‘s Forsaken expansion, addressing the question “how much should creators listen to fan feedback?” and talking about…
By Jason Schreier Published September 16, 2018 -
CultureSplitscreen
Why Destiny 2 Embraced Its Most Hardcore Players
Are games like Destiny better when they’re more complicated? Is appealing to the most hardcore players the best way to go? Today on Kotaku Splitscreen, we discuss. First, Kirk and I talk about the brilliant new Spider-Man for PS4, one of my favorite games of the year. We talk about the combat, the web-slinging, the…
By Jason Schreier Published September 9, 2018 -
CultureSplitscreen
The Makers Of Hollow Knight Are Fine With Players Missing Things
One of the best things about Hollow Knight is how often it makes you feel like you’ve uncovered a secret. There was a huge chamber hidden behind that breakable wall, and you just happened to stumble on it. What other secrets might you have missed? This week on Kotaku Spltscreen, I talked with Team Cherry’s…
By Kirk Hamilton Published September 2, 2018 -
CultureSplitscreen
What It Was Like To Work On Final Fantasy XIV During The Launch Catastrophe
When Final Fantasy XIV first launched, in 2010, it was such a disaster that publisher Square Enix made the unprecedented move of taking it offline and launching a brand new version three years later. What was it like to be there? Today on Kotaku Splitscreen, we discuss. Michael-Christopher Koji Fox, who heads up the translation…
By Jason Schreier Published August 26, 2018 -
CultureSplitscreen
Prey‘s Director On The Polarizing Final Act: ‘There Was Definitely Too Much’
The problem with developing a video game is: Sometimes you need to stop. Even when you’re not totally happy with your final act. This week on Kotaku Splitscreen, we discuss all that and more. First, Kirk and I talk about the appeal of Dead Cells, the problems with video game grind, and Diablo III coming…
By Jason Schreier Published August 19, 2018 -
CultureSplitscreen
What Would Make Someone Plagiarize A Game Review?
Just what would make someone plagiarize a video game review? This week on Kotaku Splitscreen, let’s discuss. Kotaku editor Maddy Myers joins me and Kirk to talk about the wild story of IGN editor Filip Miucin, who was fired this week after a YouTuber accused him of plagiarizing a Dead Cells review. Later, Kotaku discovered…
By Jason Schreier Published August 12, 2018 -
CultureSplitscreen
What A ‘Live’ RPG Might Look Like
The next Dragon Age is going to be a “live service” game, but what does that mean for a story-heavy RPG? This week on Kotaku Splitscreen, we discuss. Kirk and I crack open the mailbag this week to answer YOUR questions about how to get into Dungeons & Dragons, how video game companies can afford…
By Jason Schreier Published August 5, 2018 -
CultureSplitscreen
What Makes A Game ‘Perfect For Switch’?
Everyone wants pretty much every game to come to Switch, but what are the criteria for the Perfect Switch Game? On this week’s Kotaku Splitscreen, let’s discuss. Journalist and producer Alanah Pearce joins the show this week to talk about the big new No Man’s Sky update, the director of Guardians of the Galaxy losing…
By Jason Schreier Published July 29, 2018 -
CultureSplitscreen
I DMed In D&D For The First Time And Now It’s All I Can Think About
What’s it like playing a Dungeon Master for the first time ever? On this week’s episode of Kotaku Splitscreen, let’s discuss. Kirk’s back from vacation, so he and I spend some time catching up and talking about my adventures in the world of Dungeons & Dragons. Then we chat about some of the other recent…
By Jason Schreier Published July 22, 2018 -
CultureSplitscreen
Nathan Fillion Tells Us How That Great Uncharted Fan Film Happened
How did Nathan Fillion wind up playing Nathan Drake in an Uncharted fan-film? And who really voiced Cayde-6 during that E3 trailer? On a bonus episode of Kotaku Splitscreen, we discuss. Speaking on Splitscreen this afternoon to promote the excellent Uncharted fan film he put out this morning, Fillion explained that he’d met the director,…
By Jason Schreier Published July 16, 2018 -
CultureSplitscreenListen To Us Talk About Octopath Traveler
Tim Rogers and I have both played a lot of Octopath Traveler, the next big role-playing game for the Nintendo Switch, and you can hear us talk about it on this week’s Kotaku Splitscreen Kirk’s off this week, but Tim’s around to help me dissect what’s good and bad about Octopath Traveler. We both love…
By Jason Schreier Published July 15, 2018 -
CultureSplitscreen
Why We Play Tough Games
What makes people want to play nails-tough games? When do they risk feeling like a waste of time? On this week’s Kotaku Splitscreen, we discuss. First, Kirk and I talk about GDQ and hot dog eating contests before getting into all sorts of video game topics like Cyberpunk’s E3 demo audio leaking, Google’s plans for…
By Jason Schreier Published July 8, 2018 -
CultureSplitscreen
We Talk PS4’s Lack Of Cross-Play
In 2013, Sony handily won the war of words against Microsoft’s customer-unfriendly policies, but in 2018, we’re seeing a role reversal. On this week’s Kotaku Splitscreen, let’s discuss. First, Kirk and I talk weddings, Westworld, and Switch gaming before digging into the news of the week on lawsuits and PS4’s lack of cross-play. Then we…
By Jason Schreier Published July 1, 2018 -
CultureSplitscreen
All The Games Jason Played At E3
I’m back from E3, and I’ve brought a truckload of video game impressions with me. You can hear them all on this week’s Kotaku Splitscreen, or read some of them right here. On today’s episode, Kirk and I talk about tons and tons of games, starting with the many demos I played at E3, like…
By Jason Schreier Published June 24, 2018 -
CultureSplitscreen
All The Podcasts We Did At E3
At E3 in Los Angeles last week, we recorded a lot of episodes of Kotaku Splitscreen. For your convenience, here’s a roundup of all of them. Of course, you don’t need a roundup if you subscribe to the show on Apple Podcasts, Google Play, or your other favorite podcast feed. Which I assume you do. But…
By Jason Schreier Published June 19, 2018 -
CultureSplitscreen
The Director Of Deus Ex And Epic Mickey Has Plenty More Wild Video Game Ideas
After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren Spector made waves when he announced Epic Mickey, a game about a certain famous mouse. What other ideas does Spector have rattling around his brain? On Kotaku Splitscreen, we discuss. Last week at E3 in Los Angeles, I sat…
By Jason Schreier Published June 18, 2018 -
CultureSplitscreen
Why Cyberpunk 2077 Is Taking So Long
Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn’t heard another word about the game until this past E3. Why’d it take so long? One of the studio’s top executives joins Kotaku Splitscreento explain. Marcin Iwiński, co-founder and co-CEO of CD Projekt Red, sat down with me in Los Angeles…
By Jason Schreier Published June 18, 2018 -
CultureSplitscreen
We’ve been running special E3 episodes of Kotaku Splitscreen all week. Some have gotten their own Kotaku articles, and some haven’t yet. You can listen to them all on Apple Podcasts, Google Play, or directly on our feed. We’ll be back to regular programming next week. Thanks for listening!
By Kirk Hamilton Published June 15, 2018