Here’s a safe prediction: there will be some video game announcements next week at E3. But what about the wilder predictions? This week on Kotaku Splitscreen, Jason Schreier and I talked E3 rumors and made a bunch of guesses about what we’ll see during video gaming’s big annual announce-a-palooza. You can listen to the episode…
Does E3 still matter? Yes, yes it does. This week on Kotaku Splitscreen, let’s discuss why. First, Kirk and I break down the news of the week on Fallout going online, new Pokémon, and Valve removing a school shooting game from Steam. Then we open up the mailbag for a whole bunch of pre-E3 questions…
Metroid games are so much better when the story is as subtle as possible. On this week’s Kotaku Splitscreen, we discuss why. First, Kirk and I talk about the failings of Detroit: Become Human before getting into the news of the week (24:46) on Call of Duty: Black Ops 4, Xbox One accessibility, and HBO’s…
I recently played Dungeons & Dragons for the first time ever, and it sure was fun. We talk about that and much more on this week’s Kotaku Splitscreen First, Kirk and I talk about cults and audio tricks (clearly it’s Laurel), then get into the news of the week on Boss Key shutting down, a…
What’re the pros and cons behind the video game industry’s obsession with secrecy and surprises? Today on Kotaku Splitscreen, let’s discuss. First, the Splitscreen Gang talks about Westworld, escape rooms, and news on Nintendo, Rage 2, and Trump’s connections to Everquest (14:16). Then Polygon executive editor Chris Plante comes on to talk about video game…
It’s time for a spoilerific Avengers: Infinity War chat on today’s Kotaku Splitscreen First, Kirk and I talk about D&D, CEO salaries, and games as a service. Then we bring on io9‘s Evan Narcisse to talk about the latest Marvel movie’s thrills, how it’s basically part one of a TV season finale, and what we…
On today’s special bonus episode of Kotaku Splitscreen, God of War director Cory Barlog joins the show to talk about JRPGs, text size, and what the future looks like for Kratos and fam. Warning: This chat is extremely spoilery!!! You can listen to the whole thing with our fancy embedded player, get an MP3 right…
How did Fortnite become a global phenomenon? Today on a very special Kotaku Splitscreen crossover episode, we try to figure that out. First Kirk and I talk about Paris, Valve buying Campo Santo, Quantic Dream suing journalists, and Destiny 2 before we’re joined by Kotaku’s Gita Jackson and Patricia Hernandez of Fave This (43:57) to…
HBO’s wild west androidapalooza Westworld is back for its second season, and we’re here to talk about it. Jason and I weren’t in love with the Season 2 premiere, for reasons we got into on a special bonus episode of Kotaku Splitscreen. You can listen to our whole chat here: You can download an MP3…
This week on Kotaku Splitscreen, I talked with composer Austin Wintory (Journey, Assassin’s Creed Syndicate) about what it was like auditioning to be the composer for Star Trek: Discovery, and why he’s glad he did it even though he didn’t get the gig. For the first part of the show I was joined by my…
So there’s this video game called God of War. Maybe you’ve heard that it’s really good? Well, it is. On this week’s Kotaku Splitscreen, Jason Schreier and I had an enthusiastic, spoiler-free discussion covering some of the reasons we’re so impressed by Sony Santa Monica’s upcoming PS4 epic. Listen here: You can also download an…
Do you feel more obligated to play the games you buy for $60 than the ones you snag during Steam sales? On this week’s Kotaku Splitscreen, let’s discuss. First, Kirk and I talk about the news of the week on Lindsay Lohan, Shadow of War, and Todd Howard. Then we talk about Far Cry 5‘s…
Would you play a video game that reacted to being streamed? One that could be influenced by audience reactions? On Kotaku Splitscreen, we explore the possibility. Last week in San Francisco, we spoke to SOS designer Ian Milham about what it’s like to develop a game that’s heavily integrated with Twitch, and what he wants…
On today’s episode of Kotaku Splitscreen, we unwind from GDC and talk about games we’ve been playing recently: Far Cry 5, A Way Out, Red Dead Redemption, and the SNES Classic. Listen hereor via your favorite podcast provider.
When Tina Sanchez applied for a job at Call of Duty maker Infinity Ward, the first thing they asked was: “How do you feel about death threats?” That and more stories from the world of Call of Duty on a new Kotaku Splitscreen Last week at the Game Developers Conference in San Francisco, we talked…
In most multiplayer video games, you’re on equal footing with your opponents. You’re on the same map, with the same moves and tools, and the more skilled player will theoretically win. That’s not the case with Spy Party, a two-player game where each player’s role couldn’t be more different. Last week at the Game Developers…
If not for the director of SimCity selling his company to Electronic Arts, we might not have Psychonauts, Broken Age, or anything else from Double Fine. Today on Kotaku Splitscreen, the full story. Last week at the Game Developers Conference, Double Fine boss Tim Schafer won a Lifetime Achievement award for his decades of work…
I played several different games at the Game Developers Conference last week, but I only ate one of them. That game is The Patisserie Code, one of a series of edible games in the works by Jenn Sandercock, a designer who worked on last year’s delightful adventure game Thimbleweed Park. She came by the GDC…
There’s been a lot of talk in recent weeks about fairness and transparency in the video game industry. On Kotaku Splitscreen, we speak with a studio head who takes things to the extreme, paying every employee the same exact wage. Last week at the Game Developers Conference in San Francisco, we interviewed Tanya X. Short,…
Here at the Game Developer’s Conference in San Francisco, there’s an increasing momentum for the action that game developers have whispered about for decades: Unionization. In the wake of crunch, layoffs, and heavy burnout in the video game industry, developers are taking to Discord and Twitter to whisper about what it would look like to…
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