At E3 in Los Angeles last week, we recorded a lot of episodes of Kotaku Splitscreen. For your convenience, here’s a roundup of all of them.
Kirk and I talk about the unsurprising EA and incredible Microsoft presser.
Kirk and I talk about the press conferences from the major third-parties, including Bethesda’s solid showing, Square Enix’s joke of a press conference, and Ubisoft’s super-fun showcase.
Kirk and I talk about Sony’s weird presentation and Nintendo’s underwhelming Direct.
I talk to Garrett Young about his time at id Software from 2013 through early 2018, where he helped lead the studio to the incredibly successful Doom (2016). We talk about his time there, Doom’s development struggles, and his thoughts on crunch.
I talk to Joe Neate about what it’s been like working on a game that never ends, how many people at Rare are working on Sea of Thieves, and what the game’s future roadmap looks like.
I bug Patrick Mills for more details on the incredible-looking next RPG from CD Projekt Red. We talk about the process of quest design, the lessons they’ve learned from The Witcher 3, and what it’s been like making this new cyberpunk game.
Cecilia and I geek out for a bit about the next Smash, and she explains why Bayonetta is the worst.
I chat with legendary designer Warren Spector about his wildest game ideas, his work on System Shock 3, and his thoughts on the resurgence of “immersive simulators.”
Sega’s Scott Strichart joins the show to talk about what it’s like to bring a heavily Japanese series like Yakuza to English, and all of the tough little decisions he has to make along the way.
I speak with the co-CEO of CD Projekt Red about Cyberpunk 2077's long development, his thoughts on unionization, and much more.