-
Culture
The Week In Games: Reload That Teddy Bear
It turns out the future has been delayed, so let’s play with some psychopathic stuffed animals instead. [Correction: Bridge Crew was indeed delayed, several times. Guess we’re stuck here in the present for a few more months.] Rejoice! You have a week off to enjoy every amazing game that’s come out this winter before getting…
By Ethan Gach Published March 12, 2017 -
CultureSunday Comics: Your Shield Is Damaged
Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon. Nerf NOW!! by Josué Pereira. Published March 5. Read more of Nerf NOW!! Awkward Zombie by Katie Tiedrich. Published March 6. Read more…
By Ethan Gach Published March 12, 2017 -
Culture
What Are You Playing This Weekend?
Weekends are for returning those shoes you bought because you keep putting it off and if you end up running out of time on the return you’re gonna feel like an idiot. Also, video games. I’m going to tinker around in Ghost Recon Wildlands a bit more. I don’t love playing it solo, but it’s…
By Riley MacLeod Published March 10, 2017 -
Culture
Steam Review Scores No Longer Count People Who Didn’t Pay
Steam reviews are changing again. This time, it’s a subtle thing that could have big reverberations. If you got a game for free—say, as a gift, during a free weekend, or what have you—your review no longer counts toward that game’s overall score. Valve, uh, didn’t really explain their rationale in-depth, but here’s the standout…
By Nathan Grayson Published March 10, 2017 -
Culture
Art From Watch Dogs, For Honor & Rainbow Six
Wil Wells is an artist at Ubisoft, where he’s provided some of the most recognisable key/promo images for the company’s recent games. You can see more of Wil’s work at his ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration…
By Luke Plunkett Published March 10, 2017 -
CultureFor Honor Viking Gets Whupped By The Invisible Man
Today on Highlight Reel we have Viking mimes, close shaves, gods worth dying for, and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Mafia III –…
By Chris Person Published March 9, 2017 -
CultureCosplay
Korra Cosplayer Is Bending Fire Like A Pro
This is Van Helen as Korra, and that fireball she’s throwing around isn’t a simulation or photoshop, it’s the real deal. The top and bottom shots here were done using a method which basically has the person dip their arm in a (kinda safe) flammable solution then setting it on fire, creating a brief flash…
By Luke Plunkett Published March 9, 2017 -
CultureYou Can Make A Game About Government Surveillance, But You Can’t Make People Care
Orwell’s central conceit is nothing if not timely. The game casts players as a fictional Big Brother, sifting through people’s private communications and picking info that might connect them to a terrorist plot. Months after its release, however, the game’s developers are worried about another timely issue: apathy. The team’s goal with Orwell wasn’t to…
By Nathan Grayson Published March 9, 2017 -
CultureSplitscreenWe Talk To The Writer Of Planescape: Torment And Alpha Protocol
Last week in San Francisco, veteran game designer Chris Avellone joined Kotaku Splitscreen to talk about Alpha Protocol, his time co-founding Obsidian Entertainment, and the Bethesda murder dungeon. In the video above you can catch that segment. For all of our GDC interviews—including Tim Schafer, Kim Swift, and many more—you can find Kotaku Splitscreen at…
By Jason Schreier Published March 9, 2017 -
CultureSplitscreen
Podcast: Why Zelda: Breath of the Wild Works So Well
It’s hard to talk about Zelda: Breath of the Wild in anything but superlatives, which is exactly what Kirk and I are doing on today’s gush-filled episode of Kotaku Splitscreen We also talk Shadow of War (which looks cool!), updated Destiny raids (which will bring us back for a bit!), and Switch hardware malfunctions (which suck!). You…
By Jason Schreier Published March 9, 2017 -
Culture
Need, Ahem, A Hand?
Robbie Trevino is an artist who has worked on games like Project Spark and Conker’s Big Reunion. You can see more of Robbie’s work at his ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration of the work of video…
By Luke Plunkett Published March 9, 2017 -
CultureCosplay
An App For People Going To Nerd Conventions
There’s a Kickstarter currently running for an app called Shout Around, which is designed specifically for anyone attending stuff like gaming, anime and cosplay conventions. Built on geolocation and friends lists, the idea is it can be used both to meet new people and catch up with the ones you already know. It works a…
By Luke Plunkett Published March 8, 2017 -
Culture
The Kick-Ass Capcom Art of Kinu Nishimura
Kinu Nishimura is one of the most accomplished artists to have ever worked in video games. She started out at Capcom in 1991, and in the two decades to follow worked on everything from Street Fighter II to Darkstalkers. It’s been over 25 years since then, and while she’s no longer a full-time employee, she’s…
By Luke Plunkett Published March 8, 2017 -
Culture
That’s Not The Catbus I Was Thinking Of…
Jort van Welbergen is a freelance artist who most recently worked on Star Citizen and Horizon Zero Dawn You can see more of van Welbergen’s work at his ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration of the work…
By Luke Plunkett Published March 8, 2017