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Sunday Comics: Your Shield Is Damaged

Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon.

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Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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Nerf NOW!! by Josué Pereira. Published March 5. Read more of Nerf NOW!!


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em

Awkward Zombie by Katie Tiedrich. Published March 6. Read more of Awkward Zombie


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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Penny Arcade by Jerry Holkins and Mike Krahulik. Published March 11. Read more of Penny Arcade


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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The GaMERCaT by Samantha Whitten. From the archives, originally published September 28, 2015. Read more of The GaMERCaT.


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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Nerd Rage by Andy Kluthe. Published March 10. Read more of Nerd Rage


Corpse Run by Alex Di Stasi. Published March 2. Read more of Corpse Run


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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Manly Guys Doing Manly Things by Kelly Turnbull. Published March 6. Read more of Manly Guys Doing Manly Things


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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Life in Aggro by Fei Hsiao and Cecilia Vasquez. Published March 12. Read more of Life in Aggro


Illustration for article titled Sunday Comics: Your Shield Is Damagedem/em
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Double XP by M.S. Corley and Josh Crandall. Published March 8. Read more of Double XP

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

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DISCUSSION

Looking at Life in Aggro strip (which I am assuming has to do more with the lack of manuals than buying a game before owning the console), I can sympathize with the state of manuals. I mean, look at this manual for the original NES Metroid, for instance...

Tells you all about what you are going to be doing, where you are doing it and why. Color illustrations really get you primed to play the game.

Now, let’s look at the manual for the XB1 game Halo 5: Guardians:

Hmmm...an ad for wireless controllers and headphones, and a 14-day XBL trial (unused)...nope, no manual! Ya better get primed by watching YouTube videos and the back of the box, then.

But, to be honest with the plethora of online media providing an embarrassment of riches for those wanting to get hyped for a game, plus in-game training to actually play it, manuals aren’t really needed anymore. Like the penny, they are seldom needed for their intended purpose and just add to the cost of manufacturing. We didn’t have a World Wide Web in the 80s, or hyperlinks to make real use of it, and actual game videos?

Nope, sorry.

Manuals are a nice, friendly relic (so to say) but most people would rather just play the game.

And while I’m at it, let’s gild the lily, shall we?