-
Culture
A Reminder That Destiny 2’s Art Is Incredible
Patrick Bloom is a senior concept artist at Bungie, where he’s most recently worked on Destiny 2 You can see more of Patrick’s work at his ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration of the work of video…
By Luke Plunkett Published April 29, 2018 -
CultureCosplay
Big Bird Cosplay Is An Enormous 7’8″ Tall
If you’re going to cosplay as Big Bird, you gotta go big George Hughes has just finishedthis gigantic piece of Sesame Street cosplay, crafting a Big Bird costume from scratch that stands 7’8″ when he’s wearing it. There are around 3000 feathers covering the suit, which George had to glue on individually. It’s so close…
By Luke Plunkett Published April 29, 2018 -
Culture
What’s The Last Game You Abandoned?
I love the rhythmic gameplay of Crypt of the Necrodancer. I was glued to my Switch once it released last February. With laser focus, I danced through its clever design and roguelike dungeons. Then I quit right after getting destroyed by the game’s titular boss. I had spent days and hours learning enemies’ attacks, failing…
By Narelle Ho Sang Published April 29, 2018 -
Culture
Sunday Comics: I Shouldn’t Have Done That
Well, hey there! It’s time for Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Awkward Zombie by Katie Tiedrich. Published April 23. Read more of Awkward Zombie Corpse Run by Alex Di Stasi. Published April 26. Read more of Corpse Run. Dedicated…
By Ben Bertoli Published April 29, 2018 -
Culture
This Week In The Business: Mostly PR Nightmares
QUOTE | “Inappropriate conduct or practices have no place at Quantic Dream. We have taken and always will take such grievances very seriously. We value every single person who works at QuanticDream. It is of utmost importance to us that we maintain a safe environment that allows us all to channel our shared passion for…
Brendan Sinclair Published April 28, 2018 -
Culture
What Are You Playing This Weekend?
The weekend is for binge-watching a PBS Masterpiece Theater show about a WWI department store, because you’re just that cool. It’s also for playing video games. I’m still playing Frostpunk, because I can’t resist restarting when things go pear-shaped (or, well, being forced to restart when my populace overthrows me). I’m also still working my…
By Riley MacLeod Published April 27, 2018 -
Culture
Steam Spy Is Back, But Not As Accurate As Before
Steam Spy, the PC gaming sales-tracking mainstay loved by some developers and loathed by others, was recently presumed dead by its creator, Sergey Galyonkin, after an update to Steam’s privacy defaults. It is now coming back, but it’ll be different. The old Steam Spy estimated a PC game’s sales by sweeping publicly viewable Steam profiles…
By Nathan Grayson Published April 27, 2018 -
CultureSix Months Later
Assassin’s Creed Origins, Six Months Later
Half a year ago, Ubisoft released Assassin’s Creed Origins. It was in some ways the most ambitious Assassin’s Creed game ever made, and in other ways noticeably less ambitious than its predecessors. In the months since then, Origins has become considerably more interesting. Join me now as we climb into the Animus and travel back…
By Kirk Hamilton Published April 27, 2018 -
CultureThe Internet Reacts To Hogwarts Mystery’s Microtransactions
Hogwarts Mystery, a new mobile game based on the popular fantasy books, can be fun, but a lot of its content is gated behind some gnarly microtransactions. Harry Potter fans are not pleased. When I checked out Harry Potter: Hogwarts Mystery yesterday, I was having a blast living out my dreams of being a wizard……
By Gita Jackson Published April 27, 2018 -
Culture
Nice View
René Aigner is a concept artist and illustrator who has worked in video games and books. You can see more of Aigner’s work at his personal site and ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration of the work…
By Luke Plunkett Published April 26, 2018 -
CultureSix Months Later
Wolfenstein II, Six Months Later
It’s been six months since Wolfenstein II: The New Colossus launched for PC, Xbox One, and PS4. This sequel to 2014’s Wolfenstein: The New Order appeared during a tense time in US politics, promoted and released while racism and white nationalism were at the forefront of Americans’ minds. Here’s how things have gone six months…
By Riley MacLeod Published April 26, 2018 -
CultureKratos Isn’t Afraid To Take A Cheap Shot
Today on Highlight Reel we have God of War brutality, Battlegrounds parking, Labo creations and much more! Watch the video then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Subscribe to Kotaku on YouTube for more! Catch up on…
By Chris Person Published April 26, 2018 -
Culture
The Two-Month Hunt To Beat A Puzzle Game And Win $9,000
When players took their first steps into MonteCrypto’s gargantuan puzzle labyrinth, they had no idea what they were getting into. The game’s creators were equally in the dark. They knew it’d end with somebody winning roughly $9,000, but they had no clue when or how. Unlike most video games, MonteCrypto offered a tangibly tantalizing light…
By Nathan Grayson Published April 26, 2018 -
CultureSplitscreen
Why Fortnite Is So Popular
How did Fortnite become a global phenomenon? Today on a very special Kotaku Splitscreen crossover episode, we try to figure that out. First Kirk and I talk about Paris, Valve buying Campo Santo, Quantic Dream suing journalists, and Destiny 2 before we’re joined by Kotaku’s Gita Jackson and Patricia Hernandez of Fave This (43:57) to…
By Jason Schreier Published April 26, 2018 -
CultureKotaku Game Diary
I Can’t Stop Building Churches In Frostpunk
At a certain point in Frostpunk you get the option to choose a path: order or faith. This opens up a new set of laws you can enact, with their own progression. In my playthrough I chose faith. I haven’t used it to much practical benefit, but I like having it around. Frostpunkis a city-building…
By Riley MacLeod Published April 26, 2018 -
Culture
The Art Of Ni no Kuni 2
We don’t get to run too many Japanese games on Fine Art, so it’s a pleasure tonight to be able to feature some of the work that went into Ni no Kuni 2 While Studio Ghibli partnered with Level 5 on the first game, they didn’t officially help out on Ni no Kuni 2. But…
By Luke Plunkett Published April 25, 2018