Ubisoft is asking fans to contribute art and music to its upcoming game Beyond Good and Evil 2, with the promise of monetary compensation if their work is chosen. Fans are already diving in with gusto, but critics quickly pointed out the issues with asking people to do work for only the possibility of payment.
The long-awaited sequel to a 2003 Ubisoft game that was critically loved but flopped at retail, Beyond Good and Evil 2 will take place in an open universe full of strange creatures and cultures. During its E3 press conference, Ubisoft said that fans will be able to help populate that universe with their own music and artwork through a partnership with a company called HitRECord, with that companyâs founder, actor-turned-entrepreneur Joseph Gordon-Levitt, appearing on stage.
The HitRECord-powered Space Monkey Program allows fans to submit ideas and works into a series of musical and visual categories like âdevotional music,â âanti-hybrid propaganda,â and âanti-establishment art.â Other fans can then comment on and remix those works, which will ultimately be evaluated by HitRECord andâif they fit the game well enoughâsent along to Ubisoft. Everybody whoâs contributed at all to an accepted work will be paid.
Almost immediately after Ubisoftâs conference, critics and developers started asking questions: Why not just pay full-time, salaried developers to do this work? What happens if fansâ work doesnât get accepted? Do they not get paid? Did they do it all for nothing?
Scott Benson, the co-creator of the indie game Night in the Woods and a vocal advocate for workersâ rights, pointed out that HitRECordâs business model seems to rely on whatâs known as âspec work,â short for âspeculation.â This is a common but nonetheless ethically muddy practice in creative and design fields. When you do work âon spec,â youâre producing something that a buyer might decide to pick up and then pay you for.
This bugs Benson. âLots of times itâs pitched as âBE A PART OF SOMETHING SPECIALâ or âHAVE YOU EVER WANTED TO SEE YOUR ART ON THE SIDE OF A SUBMARINEâ or if itâs a shitty agency, itâs just âfuck you prove to us youâre worth it and maybe weâll contract you,ââhe wrote on Twitter
HitRECord says that it has a budget so far of $50,000 that, sometime next year, will be split between creators whose work is accepted for various projects like Hindu-inspired sacred murals and space pirate radio songs. HitRecord touts itself as a collaborative environment, so thatâll factor into how money is divvied up.
âAt HR, people build on each otherâs ideas, and our website (and community) keeps track of how projects evolveâand how ideas influence one another,â HitRECord executive producer Jared Geller said in an email, noting that the company has paid out a total of nearly $3 million since it was founded in 2010. âSo any contribution that is included in any of the songs or visuals (guitar parts, vocal stems, etc) delivered to the Beyond Good and Evil 2 dev team will get credited and paid. If your contribution isnât used, you donât get paid.â
It might sound like a raw deal for people whose work doesnât get used, but HitRECord founder Joseph Gordon-Levitt argues that more structured commissions and other alternative models would sap HitRECord of its collaborative spirit.
âSkepticism is good,â said Gordon-Levitt in an email. âBut I would encourage skeptics to come see for themselves how our collaborative process really works. I dare say itâs pretty unique. One key difference is that weâre NOT soliciting submissions for COMPLETE works. People build off of each other, often in unexpected ways, layering remix on top of remix. And EVERYONE whose work is included in the final deliverable, whether a big piece or a marginal idea, gets paid and credited.â
Initially, HitRECord decides how money is allocated between individual creators. The company then posts that information as a âProfit Proposal,â which community members can dispute if they feel like someoneâthemselves includedâshould make more or less. This discussion phase lasts two weeks, after which HitRECord âmightâ adjust payouts.
Ultimately, though, itâs still the companyâs call to make. That leads to a power dynamic that heavily favors the companies. There are other possible complications, as well, said a representative of NoSpec, an organization that advocates against the practice of spec work.
âWhen people who participate in spec work know that the chance of payment is slim-to-none, it invites the fastest possible turnaround, and weâve found that spec websites (those that sell design contest listings) are rife with plagiarism,â wrote the rep in an email.
A spec-work model isnât the only way that Ubisoft could get fans involved in Beyond Good and Evil 2‘s creation, wrote the NoSpec rep. It might be better for all involved, they said, to have fans submit pre-existing portfolios of work, at which point Ubisoft could then choose a selection of artists to come up with original ideas for Beyond Good and Evil 2, collaborate with others, and get paid.
For Ubisoftâs part, a rep said that itâs going with HitRECord and its collaborative, open process because it feels it will benefit the sort of multicultural universe it is hoping to create in Beyond Good and Evil 2. âThese assets… are the ones that will address our desire to enrich the multicultural feel and diversity of our game, and more specifically one of our major cities, Ganesha,â a Ubisoft rep said in an email. They also noted that this is about getting the community involved, not finding a way to âreplace our numerous artists and musicians, who are amongst the best in our industry.â
But if Ubisoft wants many people from many different backgrounds to stir ingredients into Beyond Good and Evil 2‘s cultural melting pot, why not hand-pick additional artists from around the world and pay them a proper wage? On top of thatâsince Ubisoft wonât have a direct relationship with the artists, instead simply taking possession of the finished work as a package from HitRECordâwhatâs to guarantee that Ubisoft will respect the cultures creators represent in their works, or that it wonât accidentally use those works in a way thatâs insensitive or appropriative? The current plan is for HitRecord to deliver these assets to Ubisoft as a handful of completed piecesânot for these creators to consult on the project or explain the context of what they created. To Ubisoft and HitRECordâs credit, they do have cultural guides posted in each subsection of their collaborative Beyond Good and Evil 2 site, but this is still a minefield.
Night in the Woodsâ Benson told Kotaku that while he thinks that Beyond Good and Evil 2‘s developersâ intentions are good, ultimately the bottom line of all of this is going to be Ubisoftâs bottom line.
âIâm sure there are folks there who are excited about the idea of fans filling out the world theyâre building!â he wrote in a DM. âYou donât have to think everyone making BG&E are, like, evil people or that they even see that the issue is. But at the end of the day, this is about money. It costs orders of magnitude less to do this. And thatâs why itâs happening. In an industry where labor conditions are already so fraught and precarious, this is a sign of where things might go.â