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First Red Dead Redemption Trailer Hits Tomorrow… Or Right Now
First footage of Rockstar Games follow up to 2004’s Red Dead Revolver should be making its way to you no later than tomorrow, in the form of the game’s first official trailer. Rockstar says we should expect Red Dead Redemption‘s debut trailer to arrive Thursday, May 7th, giving us a look at John Marston—”a notorious…
By Michael McWhertor Published May 6, 2009 -
A Day Without A Crecente
To: Ashcraft From: McWhertor Re: I Like My Women Like I Like My Gamers – Covered In Fingers Another day, another panic-filled dozen or so posts on Kotaku, frantically hoping that Brian “Mr. Infuential” Crecente will show his face at Kotaku Towers. Ironically, the man is a mere 17 miles away from my house right…
By Michael McWhertor Published May 5, 2009 -
BlizzCon Tickets Go On Sale May 16, Event To Be Streamed Online
Blizzard’s fourth annual convention of all things WarCraft, Starcraft and Diablo touches down in Anaheim, California this August. The highly coveted, hard-to-come-by first tickets to BlizzCon 09 go on sale May 16th. If you plan on going, you’d better prepare, as getting one’s hands on BlizzCon tickets is no easy quest. But Blizzard’s streamlining the…
By Michael McWhertor Published May 5, 2009 -
Valve Teases Team Fortress 2’s Close Range Sniper Update
The Team Fortress 2 team isn’t quite yet ready to reveal what changes are in store for the game’s Sniper class, on deck to receive new unlockables, but it’s quite ready to tease those additions. Thankfully, it doesn’t sound like Valve will go ahead with its April Fool’s Day plans to add jars of Sniper…
By Michael McWhertor Published May 5, 2009 -
What Bayonetta Prototype Footage Looked Like One Month In
Platinum Games’ Bayonetta didn’t always look this good in motion. Before the gun-happy witch had her posterior so perfectly modeled and her hair so expertly coiffed, she looked… rough. The Platinum Games YouTube channel (via Unseen 64) shows off what the Sega game looked like when it was just about a month old, well before…
By Michael McWhertor Published May 5, 2009 -
Microsoft’s Rumored Motion Controller May Be The ZCam
Microsoft may finally be ready to make good on extended threats of a motion sensing controller for the Xbox 360 at this year’s E3, with a rumored camera accessory reportedly in the works. Last week, Engadget wrote that Microsoft’s long-rumored motion controller pursuits were real and that its solution was coming in the form of…
By Michael McWhertor Published May 5, 2009 -
EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits
With Nintendo’s own Wii Sports Resort on ice until July, third parties will have the Wii MotionPlus hardware add-on all to themselves. First to take advantage of the new motion control accessory is Electronic Arts. That’s a very good thing for the company, which has hitched its development wagon to the Wii. The company is…
By Michael McWhertor Published May 5, 2009 -
Soulcalibur: Broken Destiny Looks More Stunning Than We Thought
.html Maybe Namco Bandai is releasing the PSP version of Soulcalibur—which looks a hell of a lot like Soulcalibur IV—with some sort of Super FX chip built in to the UMD. Because this looks spectacular. Beyond PSP expectations spectacular, that is. The first trailer for Soulcalibur: Broken Destiny , while looking very much like a…
By Michael McWhertor Published May 5, 2009 -
Mario, Kirby Get Gory With 8-Bit Fatalities
Mario may have racked up billions of kills during his decades-long career, sending Goombas, Koopas and Bloopers to their deaths. But Mario’s not generally considered violent. Steven Lefcourt’s “8-Bit Fatalities” series may change that assumption. Lefcourt explores the gorier side of traditionally non-violent video game characters, including Pac-Man, Mario and Kirby, giving us a peek…
By Michael McWhertor Published May 5, 2009 -
About Kotaku Reviews
Earlier this year, Kotaku began running its reviews under a unified template that was designed with a trio of key components in mind. First, there would be no alphabetical or numerical review scores. Second, reviews would be focused on delivering the most critical information in the most efficient way possible. Third, they should be fun…
By Michael McWhertor Published May 5, 2009 -
EA Making Less, Losing Less, Thanks To Cuts
Electronic Arts announced its fourth quarter earnings today, pulling in $860 million in revenue, resulting in a loss of $42 million for the three months ending March 31st. EA’s annual losses totaled $1.088 billion. The company’s quarterly revenue was down by 24% year-over-year, as EA pulled in more than a billion dollars during the same…
By Michael McWhertor Published May 5, 2009 -
Sega Confirms Six From Its E3 Lineup
With E3 just weeks away, expect to see a torrent of official announcements from publishers about what they’ll be bringing to the show. One of the first out of the gate is Sega. Via Twitter. The third-party publisher has revealed six of its E3-bound wares, confirming the expo appearance of already announced games. That includes…
By Michael McWhertor Published May 5, 2009 -
About Kotaku Previews
After launching the Kotaku review template last year, we decided to move on to the next most important aspect of judging games: Judging them before they’re finished. Most folks call them previews. Our goal with previews was to make them easy to read, to the point, and complementary to our review system. They are designed…
By Michael McWhertor Published May 5, 2009 -
Marge Simpson Enjoys Her First Teabagging In Halo
The twentieth season of Matt Groening’s The Simpsons introduces the corpse-desecrating act of “teabagging” to the stalwart Simpsons fan in a not-so-subtle nod to Bungie’s Halo 2, complete with mostly accurate Xbox controllers. That near-accuracy may lead some to speculate that the grinding of one’s digital undercarriage on the armored cadaver of a fallen foe…
By Michael McWhertor Published May 5, 2009 -
‘The Science of the Mushroom Kingdom’ Explores Super Flora
Designed for a Communication Design Fundamentals class, The Science of the Mushroom Kingdom offers a look at the flora and fungi of the Super Mario Bros. universe, a textbook designed for budding botanist bros. Reader and Carnegie Mellon University student Theyab forwarded us a copy of his creation, which explains the properties (and dangers) of…
By Michael McWhertor Published May 4, 2009 -
Where In Greater Los Angeles Is Brian Crecente?
To: Ashcraft From: McWhertor Re: Look What’s In My Living Room! Samurai Armor!! You may have noticed a lack of Crecente in today’s stack of posts. Well, he’s busy playing games, prepping for E3 and hanging out in posh hotels in the greater Los Angeles area. He doesn’t have time to post, let alone read…
By Michael McWhertor Published May 4, 2009 -
Ms. Pac-Man Gets Her Own Nikes
Nike isn’t shy about flirting with video game references for its Nike Skateboarding line of sneakers, having already released Dunks “inspired by” 720° and Skate or Die. And speaking of not shy… Ms. Pac-Man sneakers! You’d have to be pretty comfortable with that level of color on your feet, particularly since those colors—apparently lifted from…
By Michael McWhertor Published May 4, 2009 -
Klonoa Wii Packaging Surprisingly Simple, Tasteful, Tasty
Namco Bandai‘s remake of Klonoa refreshingly stands out against many of its Wii peers, from a box art standpoint alone. It’s shockingly understated, with little more than protagonists Klonoa and Hewpoe clearly happy to represent. No attempts to re-brand Klonoa as some sort of party, no garish freak out utilizing every color in the spectrum.…
By Michael McWhertor Published May 4, 2009 -
Star Trek D-A-C Trailer Is More Thrilling Than Your First Prune Juice
Don’t let those snippets of footage from J.J. Abrams’ Star Trek reboot fool you. Star Trek D-A-C is a straight up space shooter for Xbox Live Arcade and (soon) PlayStation Network. And that’s probably for the best. Unless we’re dogfighting in space—whether that be in real-time or in some Starfleet Battles turn-based geek out—or hacking…
By Michael McWhertor Published May 4, 2009 -
Dead Space Devs Change Their Name To Visceral Games
Say goodbye to EA Redwood Shores. The once dryly named studio most recently responsible for Dead Space and the upcoming Dante’s Inferno and Dead Space: Extraction has a new, slightly more extreme name: Visceral Games. Sound familiar? That’s the trademark aimed squarely at the gut that Electronic Arts filed for in March, leading to some…
By Michael McWhertor Published May 4, 2009