Building and maintaining your own gaming PC is the best. It’s also occasionally the worst. This week I upgraded my PC, fully expecting it to be a pain in the ass. Instead, something magical happened. Windows 10 actually came through. I spent the past six months or so in a constant state of doubt about…
Say you recently dropped a chunk of cash on a new Nintendo Switch. You might leave it in the dock most of the time, but at some point you’re gonna want to pick it up and take it with you. Before you do that, you should probably get a case. There are already a ton…
Well, would you look who it is. Remember me, motherfucker? I’m that kid you callously wasted back when I had three hearts, a pair of pants, and a stick for a weapon. Hey, check this out. Was that fun for you? It was fun for me. Now to grab these spare parts out of the…
After dozens of wonderful hours playing The Legend of Zelda: Breath of the Wild, I finally came across a bad mission. It’s bad enough to serve as a point of reference for just how good the rest of the game is. It sticks out like a sore thumb on an otherwise beautifully manicured hand. I’m…
Hey, there’s a new Mass Effect game out this week! How about that. While Mass Effect: Andromeda tells a story independent of the original trilogy, there’s enough existing lore, jargon and backstory that you probably want to brush up before you dive in. I’m here to help. I’ve played a dozen or so hours of…
So you’ve been playing Breath of the Wild for more than a week. You’ve made some decent progress. You’ve finished some of the story and unlocked most of the map. It’s only natural that you’d start fast traveling. A few days ago I noticed that this was how I was playing, at least. After several…
I don’t know why I’m surprised, really. They’re huge metal dinosaurs. They’re dangerous. All the same, I wasn’t expecting to die quite this much in Horizon Zero Dawn I’m around a dozen hours into Guerrilla Games’ post-apocalyptic dino hunting game and I keep on getting my ass kicked. I had been expecting the initial difficulty…
The Legend of Zelda: Breath of the Wild manages to be both massive and unusually detailed. The sprawl of Hyrule will take weeks or even months for most of us to explore, not just because of its square mileage but because of how much there is to see and do in a given field or…
Thanks for the tip, Ghost Recon. I sure wouldn’t want to frighten any civilians.
Unlike its predecessors, the new Nintendo Switch has a boring operating system. Not only does it lack Nintendo’s characteristic oddball playfulness, it’s also nearly silent. There’s no music. It’s a shame. The 3DS and the Wii U, Nintendo’s two most recent gaming systems, both had incredible menu music. If you’ve been using a Switch for…
The new PS4 game Horizon Zero Dawndoes a lot of big stuff well. Literal big stuff, like robots the size of buildings. It also nails a lot of small things.Amazing leg animations, sure, but also things that more directly affect how it feels to play the game. Given that I sometimeshighlight games thatscrew up their…
The Nintendo Switch is out today. On the latest episode of Kotaku Splitscreen, Jason and I chat about what we like and don’t like about Nintendo’s new console, which we’ve both been using for a little over a week. You can listen on iTunes or Google Play, or directly in the embed below. As always,…
The Legend of Zelda: Breath of the Wild is a fantastic game, as fun to pick apart as it is to master. One tip for those of you who are playing this weekend: Turn off the minimap. Breath of the Wild’s options menu is more limited than your average big-budget open world game. You can…
The Nintendo Switch is a fascinating new game console built around a novel and well-executed central idea. It also has plenty of problems that will doubtless be improved upon in a future version. Nintendo is yet again trying something new, and here we are to take the plunge alongside them. Note: This review is largely…
We’re back with our third and final Kotaku Splitscreen special episode from the Game Developers Conference in sunny San Francisco. To close out our Great GDC Trifecta, we’ve got Frank Cifaldi, founder of the new Video Game History Foundation, Kim Swift, design director at EA Motive, and Tim Schafer, some guy who likes drawing pictures…
We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth. Jason and I talk with each guest about the games they’ve worked on, with conversation focusing on Alpha…
This week on Kotaku Splitscreen, we’re doing a series of episodes form the Game Developers Conference in San Francisco. Today Jason and I are joined by some familiar voices—frequent guest Matthew Burns comes on to talk about what GDC is all about, former-Kotaku editor Tina Amini drops in to talk about leaving the world of…
This week on Kotaku Splitscreen we’re talking about robot velociraptors, bows and arrows, and a bunch of other things related to the upcoming PS4 game Horizon: Zero Dawn First Jason and I discuss the news of the week, then we’re joined by our colleague Patricia Hernandez to talk about Horizon, which she reviewed and all…
Your ability to enjoy the tabletop game Secret Hitler will likely depend on your ability to laugh as an increasingly impotent progressive coalition fails to halt the rise of fascism. No but seriously, it’s a fun party game. Secret Hitler is brought to us by a number of designers including Cards Against Humanity’s Max Temkin.…
I like a lot of things about Horizon: Zero Dawn, but for now let me just say holy shit, look how they animated her legs when you spin the camera while on horseback. Here’s a longer clip: I’m no animation expert, but based on how she’s moving I believe that this is an example of…
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