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Microsoft Is Ready To Ban Halo: Reach Pirates
As leaked copies of Halo: Reach hit the torrent sites, Microsoft tells Kotaku that they are aggressively investigating the leak and are fully prepared to hand out bans to anyone caught playing the game pre-release. It happens every time a big game comes out, but when it’s a game as big as Bungie’s final Halo…
By Mike Fahey -
Possession Is Nine Tenths Of Ghost Trick
At the beginning of Capcom’s Ghost Trick you die. Then the action really starts heating up. I got a chance to play a new level at Gamescom last week, and now I’m going to tell you all about it. Ghost Trick, developed by Ace Attorney creator Shu Takumi, could be the most compelling little adventure…
By Mike Fahey -
Dream Day Wedding Sends Wine By Mail
When I returned from Germany after covering Gamescom, the last thing I was expecting to be waiting for me in a UPS box was a bottle of Dream Day Wedding-labeled Merlot. The package came from I-play, purveyors of fine casual games, in celebration of the release of hidden object game Dream Day Wedding: Bella Italia.…
By Mike Fahey -
Portal Becomes Required Reading At Wabash College
Freshmen at Wabash College in Crawfordsville, Indiana this year will be required to read Gilgamesh, Aristotle’s Politics, the poetry of John Donne, Shakespeare’s Hamlet, and Valve’s Portal. Michael Abbott, the proprietor of video game blog The Brainy Gamer and a teacher at the small liberal arts college found himself part of a committee last year…
By Mike Fahey -
Brink Heralds “The End Of Genre As We Know It”
More lofty claims from developer Splash Damage, as the latest developer diary for Brink boasts that the game blurs the lines of genre beyond definition. The game certainly blurs the line between single-player and multiplayer at least. As a bad online shooter player, I appreciate being able to advance offline as well as online. It…
By Mike Fahey -
A Very Brief Look At Crackdown 2: Project Sunburst
During Micorosft’s press event at Gamescom last week, I got a very brief look at Crackdown 2: Project Sunburst, a tower defense game with a real-world twist that doesn’t have much to do with Crackdown, aside from the ducks. Gizmodo gave us a brief look at Crackdown 2: Project Sunburst last week, and they pretty…
By Mike Fahey -
Forty-Five Minutes As A Bunny-Loving Guild Wars 2 Necromancer
In my 45 minutes with Guild Wars 2 I saved a fortress from centaur attack, rescued some villagers, saved a farm from bandits, watered several other players, gained the admiration of meat eaters everywhere, and corralled bunny rabbits. Guild Wars 2 was the game I was looking forward to seeing the most at Gamescom 2010,…
By Mike Fahey -
The One Thing I’d Change About Resident Evil 5’s Move Controls
What would I change about Resident Evil 5’s PlayStation Move controls? I’d stop staring at Sheva so much. Brian Ashcraft and Stephen Totilo have already played Resident Evil 5 with Sony’s new Move controller, and for the most part I agree with their conclusions: It does feel better than the standard controller, with only one…
By Mike Fahey -
Grab The Keys To The City In Crackdown 2
Ruffian Games and Microsoft detail the Toy Box add-on for Crackdown 2 today which adds the eagerly anticipated Keys to the City cheat mode for free, as well as a handful of new content for those willing to pay the price. The Toy Box updated for Crackdown 2 is an update in two parts, one…
By Mike Fahey -
TimeShift Weighs Heavily On Inversion
Saber Interactive created 2007’s TimeShift, a first-person shooter with a time-twisting gimmick that wasn’t particularly well received. Now they’re back with Inversion, a third-person shooter with a gravity-twisting gimmick. Will history repeat itself? Saber Interactive’s Matthew Karch was on hand at Gamescom on Friday to give us a brief overview and a look at the…
By Mike Fahey -
The Nintendo Download: And Yet It Moves
If you only download one WiiWare title in your Wii-owning lifetime, this week’s release of indie PC game And Yet It Moves from developer Broken Rules would be a damn fine choice. Released last year on the PC, And Yet It Moves is a puzzle platformer in which the player navigates a world made of…
By Mike Fahey -
DJ Hero 2 Serves Up New Ways To Get Served
My outrage at the fact that a novice had scored the freestyle crossfade instead of me quickly turned to delight that DJ Hero 2 multiplayer had made me feel anything at all. At Gamescom this weekend I had a chance to play DJ Hero 2 multiplayer at a session hosted by FreeStyle Games studio manager…
By Mike Fahey -
Return To Neverwinter In 2011
Atari and Cryptic Studios return to the Forgotten Realms Dungeons & Dragons setting next year with Neverwinter, an online co-op role-playing game based on an upcoming series of novels from R.A. Salvatore. What began in Neverwinter Nights on AOL in 1991 continues online in the fourth quarter of 2011 with Neverwinter, an online role-playing game…
By Mike Fahey -
Exclusive: Microsoft Kinect Supports Furries
We know what you’re thinking. Will Microsoft’s Kinect read your body when fully encased in a fur suit? Direct from Germany, Kotaku has your answer. And it’s a resounding yes, though we’re still waiting to hear if the Kinectimals will accept you as one of their own.
By Mike Fahey -
Recruiting Rogues And Restoring Rome In Assassin’s Creed Brotherhood
A strong focus on Assassin’s Creed Brotherhood’s multiplayer has left many details of the single-player campaign hiding in the shadows, until now. In Assassin’s Creed Brotherhood, Ezio brings the fight against the Templars to Rome, hoping to end the conflict once and for all, but to do that he’s going to need help. He’ll have…
By Mike Fahey -
Hands-On With The Faster, More Brutal Dragon Age II
Just as Mass Effect 2 blurred the line between action role-playing game and third-person shooter, Dragon Age II’s fast-paced combat makes it an RPG that feels like an action game. After being ushered into a small room to watch the Dragon Age II trailer, me and a group of German-speaking fans were led into a…
By Mike Fahey -
Motorstorm Apocalypse Makes A 3D Believer Of Me
As I crossed the finish line after my fifth run through the latest Motorstorm Apocalypse track in 3D, I raised my arm in the air and let out a resounding, “Woot!” What did I have to celebrate? For starters, I had just completed an amazingly dynamic track without crashing more than twice, which is no…
By Mike Fahey