-
Duke Nukem Isn’t A Big Fan of Halo’s Spartan Armor
Duke Nukem Forever, like the Duke Nukems before it, is a game packed with references. References to movies, references to news and, yes, reference to other video games. In this scene, which I snapped while playing through the opening of the game earlier this week, Duke calls out anyone who wears “green armor”, saying such…
By Brian Crecente Published February 12, 2011 -
A Love Poem to Video Games
This week, one of the men behind Electronic Arts’ and its founding question “Can a video game make you cry?” was awarded the lifetime achievement awards by the Academy of Interactive Arts & Sciences. He accepted his speech with an epic poem, spoken in perfect meter and to great response. The Golden Age of Gaming…
By Brian Crecente Published February 12, 2011 -
Some Winning Games You Better Keep an Eye On
The Indie Game Challenge just wrapped up, handing out more than $200,000 in cash to a collection of some very deserving games and their creators. These are the next Portal, Everyday Shooter and Cloud. Here are your winners. Indie Game Challenge Winners $100,000 Grand Prize Winner – Professional Limbo $100,000 Grand Prize Winner – Non-Professional…
By Brian Crecente Published February 12, 2011 -
The Whimsical, The Marvelous, The Amazing Indie Games of DICE
Later today the Academy of Interactive Arts and Science, The Guildhall at Southern Methodist University and GameStop wrap up the second Indie Game Challenge. I spoke with the finalists earlier today to learn a bit about some of their games. That’s a lot of talent packed into these videos. Solace Confetti Carnival Fortix 2 Subsonic…
By Brian Crecente Published February 11, 2011 -
Cold War Drama, A Legend of Zelda Clone and More
This week’s look at gaming apps include a wonderful retro Cold War title, a knock-off of The Legend of Zelda and a very evil League. A Painting Puzzler That Can Hurt Your Head Glow Artisan was a downloadable game for DS, but that might as well mean it was black ops. One of the better-kept-secrets…
By Brian Crecente Published February 11, 2011 -
Blizzard’s Goal is to Release Diablo III This Year
Blizzard tells Kotaku that they still hope to release Diablo III in 2011. The news comes just days after the chief operating officer of Activision Blizzard told investors that there was no release window for the game, so they decided to omit it from their 2011 financial outlook. Despite the crushing news, I couldn’t help…
By Brian Crecente Published February 11, 2011 -
Jay Mohr Serenades Kotaku, Jokes About Video Games, Activision and Nintendo
Jay Mohr took to the stage last night to host the 14th annual Interactive Achievement Awards and, as he has five times before, warmed up the audience with some biting comedy. Before he tore into the audience and industry with his jokes, Mohr took to the red carpet to, among other things, serenade Kotaku. After…
By Brian Crecente Published February 11, 2011 -
Live From the 14th Annual Interactive Achievement Awards
We’re live at the 14th Annual Interactive Achievement Awards in Las Vegas to cover the night’s big winners and… the other thing. All of your favorite video games are up for awards this year. Check out this chunky list of nominees Now let’s see who wins.
By Brian Crecente Published February 10, 2011 -
A Raging Bulletstorm, DC Universe and the Promise of Duke Nukem
Today was the meatiest of the DICE days. It was packed with talks, interviews and ended with an awards ceremony. The day also included plenty of candid, off-the-record talks, and several on the record ones. I’ll be writing up stories from those last ones, interviews with Ted Price, the Bioware doctors and others, over the…
By Brian Crecente Published February 10, 2011 -
A Beginning or An Ending, Duke Nukem Forever Is At Least Resolution
What Randy Pitchford bought last year wasn’t the rights to a storied video game franchise, it was a promise. “When I made the decision to take the risk, to buy the brand, I became the guy responsible for making sure this ships,” said Pitchford, president of developer Gearbox Software. “I felt the best commitment I…
By Brian Crecente Published February 10, 2011 -
DC Universe Gamers Almost Evenly Split Between PC and PS3
This month’s addition of an Egyptian-cursed Catwoman is just the first in what the creators of DC Universe Online hope will be monthly updates for the cross-platform online game. “We want to add more stuff to the game on a monthly basis,” Chris Cao, DC Universe game designer told Kotaku. “We want to add stuff…
By Brian Crecente Published February 10, 2011 -
Follicle Follies, Railing With Gears and I Played Duke Nukem
The DICE conference kicked off today, though I spent much of my morning in the room writing and working through design issues. I hope you had a chance to check out my hands-on impressions of Duke Nukem Forever. Despite the shallow nature of the game, I kinda want to play through the rest of it.…
By Brian Crecente Published February 9, 2011 -
Capcom’s iTunes Fire Sale
Capcom has a fire sale going on for nearly a dozen of their iPhone games, dropping the price to a penny shy of a dollar. Here’s a break down of all of the games currently selling for $.99 each: * Street Fighter 4 * CAPCOM Arcade (in-app purchase game machines) * Dead Rising Mobile *…
By Brian Crecente Published February 9, 2011 -
Duke Nukem Forever Is A Tawdry, Sometimes Gratifying, Spectacle
Viewed as the fulfillment of a nearly 14-year-old promise, Duke Nukem Forever delivers on all fronts. But held up to the polish, the technical marvels and the intricacies of the modern day shooter, this game – so belated it is almost mythical – is spectacularly underwhelming. That doesn’t mean Duke Nukem Forever isn’t fun to…
By Brian Crecente Published February 9, 2011 -
The Day’s Big Stories
Consider it the calm between two storms of news and stories. I spent today writing up my thoughts on Duke Nuke Forever and preparing for the kick off of the Design Innovate Communicate Entertain (DICE) summit. Duke stuff hits tomorrow morning. It’s going to be a busy rest of the week. Lego Video Games Should…
By Brian Crecente Published February 8, 2011 -
A Very Close Look At the Playstation 3 Move’s Sharpshooter
Due out later this month for $40, here’s a closer look at the PS3 Move Sharpshooter. The plastic body is designed to hold Move and Navigation controllers. It’s a pretty plain box. But the Sharpshooter is a slick piece of hardware. The box includes sets of SOCOM and Killzone 3 stickers. Here’s a look at…
By Brian Crecente Published February 8, 2011 -
Armed Camels and Cats Have Never Looked So Adorable, So Deadly
Don’t let the cats and camels fool you, Cat Shit One is not an animated series for the feint of heart. Created by IDA and Studio Anima, this first 20-minute short of a new animated series details the exploits of two rabbit soldiers from Special Force “Cat Shit One” as they infiltrate enemy lines to…
By Brian Crecente Published February 8, 2011 -
This is Where I’ll Be Playing Duke Nukem Forever
I’m here in Vegas, not just for the DICE summit, but for Duke Nukem Forever. I get to play that now — and write about it later. What You May Have Missed How The Marvel Vs. Capcom 3 Galactus Fight Goes Down: Last Monday we saw footage of Marvel Vs. Capcom 3 end boss Galactus…
By Brian Crecente Published February 7, 2011 -
Welcome… Don’t Panic!!
If you’ve got a pulse and have visited Kotaku before, you probably noticed that the front page looks just a *tad* different today. Don’t worry, we can explain. With the launch of the redesigned Kotaku you’ll noticed that one story takes up most of the page, and a list of today’s headlines in a column…
By Brian Crecente Published February 7, 2011