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Blur Preview: Disco Scene
When Activision purchased Bizarre Creations, all eyes were on the former Project Gotham Racing developer was going to do next. While it’s no surprise that Bizarre is sticking to racing games, you may be surprised what direction they’re taking the genre in. What Is It? Bizarre Creations’ 2009 arcade racer will be the first game…
By Brian Crecente Published June 6, 2009 -
E3: It Never Ends
To: Owen From: Crecente It’s been one of the busiest E3’s in recent memory, and the stories on Kotaku prove it. We’ve reported on everything from the new tech of Project Natal, the PSP Go and Vitality Monitor to Shigeru Miyamoto slipping up and telling us about Nintendo’s save system. We also managed to drop…
By Brian Crecente Published June 5, 2009 -
Jimmy Fallon’s Late Night At E3
Uber gamer/ late night host Jimmy Fallon sent Saturday Night Live’s Jason Sudekis to E3 to check out the latest and greatest in gaming. Sudekis, a big gamer himself, got some face time with Mickey Rourke, Eliza Dushku, and of course Project Natal. It’s a great segment and a must view for anyone who watched…
By Brian Crecente Published June 5, 2009 -
Everything You Need to Know About Project Natal
This E3 was packed with explosive news and announcements, from confirmation of the PSP Go and Sony’s motion controls to the whispers of a new Metroid and Zelda. But one of the most startling may have been Microsoft’s Project Natal. On it’s simplest level, Project Natal is a straight forward motion control for the Xbox…
By Brian Crecente Published June 5, 2009 -
Milo Has The Lifespan Of A Fruit Fly
Lionhead’s Project Natal demo Milo may look to be eight, but he’s never lived longer than 12 days. Speaking with Peter Molyneux this week, the developer said that the child artificial intelligence for Xbox 360 tech demo Milo and Kate is usually “scrubbed” after about 200 hours. The longest Milo has “lived” is 300 hours,…
By Brian Crecente Published June 5, 2009 -
E3: The Great Walk- Off Results
Last week we polled you, our readers, to see which of the writers covering E3 you thought would walk the most during the show. The results? I won by a landslide, with McWhertor getting the least votes. We spent this week strapped with digital pedometers from Nintendo’s Personal Trainer walking to see who would actually…
By Brian Crecente Published June 5, 2009 -
How To Get Into Ratchet’s Pants
By Brian Crecente Published June 5, 2009 -
Bam There It Is… Kotaku REMIX
Ever wondered what the bottom of an avatar’s shoe looks like? What about Dude Huge’s shoe? How about Alexey Pajitnov’s shoe or Bayonetta’s? Don’t worry we got you covered. Kudo Tsunoda minted the top LOL-moment of E3 when he answered the question at Microsoft’s Project Natal demo, and jarosh of NeoGAF turned it into meme-worthy…
By Brian Crecente Published June 5, 2009 -
Sony Is Working on a UMD Solution for PSP Go
One of the biggest hurdles to getting Playstation Portable owners to upgrade to the recently announced PSP Go is their existing library of UMD games which won’t work on the device. But don’t worry, Sony Computer Entertainment is hard at work on a solution. “We are looking into programs for owners who have previously purchased…
By Brian Crecente Published June 5, 2009 -
New iPhone Will Include 3D Graphics Chip, Hits July
Next week at Apple’s annual World Wide Developers Conference the company will be unveiling its new iPhone, a device that will sport an improved 3D graphics chip, operate on a new, higher-speed network and hit mid-July, sources tell Kotaku. Our sources told us that the new iPhone will also tout much more robust Bluetooth support,…
By Brian Crecente Published June 4, 2009 -
Tetris Creator Skeptical of Project Natal
Alexey Pajitnov, the father of puzzle video games, like the idea of full motion controls, but thinks any such system faces major hurdles. “I am a little bit skeptical about (Project Natal),” he said. “I know how interfaces work and the reliability of this stuff is the key problem. You have to have 99.9 percent…
By Brian Crecente Published June 4, 2009 -
Body On With Project Natal’s Controller-Free Kick Balls
I was fairly impressed with Project Natal’s ability to strip away the physical controls for Burnout Paradise and still deliver and relatively similar racing experience. But the kick ball game, designed specifically for Microsoft’s motion controller, wasn’t quite as impressive. Ricochet is a giant game of Breakout in 3D. You play the game by swatting,…
By Brian Crecente Published June 4, 2009 -
Stylus-On With Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks is a return to the stylus-controlled Link of Phantom Hourglass, but with a twist. In Spirit Tracks, not only do you get to play through segments of the game on a train, firing off shots from a canon, but you have a pet Phantom of sorts which is used…
By Brian Crecente Published June 4, 2009 -
E3’s Unmentionables: What Microsoft, Nintendo & Sony Forgot To Say
Earlier this week Microsoft, Nintendo and Sony each hit the show with big news, unveiling a slew of major titles, major surprises and innovative technology. But despite a strong showing across the board at the big three press conferences, there were still quite a few things left unsaid. Like what about that rumored PlayStation 3…
By Brian Crecente Published June 4, 2009 -
Snapshot Tinkers with Side-Scrolling Formula
E3 isn’t just about the big, triple-A games, there are also plenty of indie games as well. Yesterday I wandered over to the quiet indiecade corner of E3 to check out Snapshot and talk to its two man development team, Kyle Pulver and Peter Jones. The game is a side-scrolling platformer with a unique twist.…
By Brian Crecente Published June 4, 2009 -
Impressions of Explosively Cute Critter Crunch
I was initially drawn to “Critter Crunch” by its unique art style, but once I picked up the controller I was sucked in by it’s simple and addicting, fast paced arcade gameplay. There is something unavoidably enticing about feeding cute little creatures to fatter cute creatures and then watching them explode to gain points. Nathan…
By Brian Crecente Published June 4, 2009 -
Should We Expect More From Electronic Art’s Inferno
The three works of Dante’s Divine Comedy are ripe with possibility. Each of the books paint compelling pictures of the afterlife, describing heaven, hell and purgatory in vivid poetry. It’s these settings, so artfully detailed by Dante, that Electronic Arts hopes to tap into when turning the books into a video game, the developers told…
By Brian Crecente Published June 4, 2009 -
No Online Play For New Super Mario Bros.
New Super Mario Bros. won’t feature online cooperative play, Shigeru Miyamoto told a room full of writers during his developer’s round table yesterday. New Super Mario Bros. allows up to four players to run through side-scrolling worlds reminiscent of the classic Super Mario Bros. games with up to four people. Players take on the role…
By Brian Crecente Published June 3, 2009 -
The Old Republic Wordier Than Entire Run of The Sopranos
Still-in-development massively multiplayer online title Star Wars The Old Republic comes packed with voice acting, lots of voice acting. Just how much? Not even the BioWare team are sure. Every scene, every dialog tree, every branch of conversation is voice acted, and that’s a mammoth amount of work. Principal lead writer Daniel Erickson said that…
By Brian Crecente Published June 3, 2009 -
E3’s Lone Porn Star Is Eyeing a Wii
Plenty of video game developers have booth babes on hand at this year’s E3 to add a little sizzle to their games, but only Codemasters has an award-winning porn star in attendance. Bobbi Starr, named 2009’s “superslut” by the X-Rated Critics Organization, said she sort of just fell into the booth babe roll this week…
By Brian Crecente Published June 3, 2009