Years of Puzzle Quest, Candy Crush Saga and Bejeweled have all been preparing me for this moment. Now is my time to dominate. To stand over the battered and broken gems of my enemies in Force of Elements.
Puzzle Quest meets Magic: The Gathering. If any combination of puzzle RPG and other thing could restore my faith in the once-glorious video game franchise, this would be it. It comes pretty close.
And so an eight year love affair with the original puzzle role-playing game franchise ends with a game that should have been the best thing ever but just isn’t.
Coming this summer to a mobile device near you, two lovely things in a colorful free-to-play sandwich.
2013 was the year of Candy Crush Saga. It was on television, in music videos, and — most importantly — it was in the hearts and minds of millions of mobile gamers around the globe. Let's see if one of these ten alternatives can't dislodge it.
We've a great fondness for the work of video game humor site Dorkly here at Kotaku.…
In just about every Target or Walmart store there's a section of the PC gaming section dedicated to casual gambling games; poker, roulette wheels, and slot machines. Normally you'd pass these by without blinking. Battle Slots gives you a reason to stop and stare.
The guys that make Flight Control (Firemint) just bought the guys who make Puzzle Quest (Infinite Interactive). If that's not a new casual gaming super-power, we don't know what is.
Usually the best gifts we get for the holidays are the ones we buy for ourselves. In my case, this would be an iPhone.
I am so stuck on a video game right now. Should I rage quit, read a walkthrough or just cry out to the Internet via random forums to help me?
Following up on last week's exploration of the various factions in the upcoming puzzle role-playing game Galactrix, this week we take a look at the ships you can collect and customize in the game.
Finally. PuzzleQuest just hit the App Store so iPhone and Touch owners can get their game on over the holidays. But what's this? It's the first of a trilogy?
GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid.