I will buy this game on day one. I still play my XBLA Puzzle Quest and I've had it since it came out, and had it for DS before that. Galactrix was decent imo, but I didn't like the puzzle as well. If it had the standard PQ style of play, it would have been full of win.
Fine I guess PSN will get it eventually and possibly with a expansion like the first Puzzle Quest on PSN. It would be a lesser blow to the wallet for x2,x3 dipping.
Heh, that character portrait on the left looks like he's chargin' his lazer.
I wonder what those fists could possibly do. If I remember right, the skulls do damage and they seem to have gotten rid of the gold piles; but I can't imagine what the fist would be for unless it's something like... more damage?
Oh man. This is amazing news. I loved puzzle quest to death. So much that I have 1 of every class (including add-on classes) at lvl. 60. That should be an indicator of how much I love puzzle quest.
The first Puzzle Quest hit the sweet spot. The sequel, while not the train wreck some made it out to be, did not hit the sweet spot.
I didn't have problems with the hexagonal matching, which was novel. The AI was less cheap, and it was harder for the computer to get extra turns (matching five for extra turns instead of four saved the game).
The simplified "character" (ship) customization wasn't too bad (there were a few easy mode spam attacks, but not quite as many as in the first game), nor was the silly story, which, let's face it - was just about as silly in the first game.
But the pacing of Galactrix was awful - particularly the endless, redundant warp gate hacking and the glacial plot. The hacking gets easy after a while, after a steep curve, but you still come to resent it.
In short doses Galactrix is still sort of fun. But the relatively complicated and drawn-out puzzle mechanic overwhelmed all of the other game elements - ship parts, story, enemies, etc. Good on them for being adventurous, but this retreat to their familiar mechanic proves that they were aware of these problems, too.
@Sustenance: I think the atrocious performance of the game on the DS might have hindered it too. I don't know about other versions but the DS had PS1 length load times. Which is incredible considering it's not optical media.
@kingmanic: Interesting... and weird. I only bought the PC version, so I had no idea the DS had load times. Maybe it's related to the audio (swapping in and out of memory?). Now I'm reconsidering my eventual bargain bin purchase.
@Sustenance: Yeah, too long load times, and all the tedious jump gate stuff. The collecting of ores and such was somehow much less compelling than finding runes and weapons, steeds, and prisons in the first one...it just wasn't very rewarding. I worked out my killer combo very early in Galactrix, and never really needed to change it, whereas, in the first Puzzle Quest, I didn't have my uber setup until level 50 and after manufacturing all special items.
@JohhnyDamage: Really? I regret purchasing Gyromancer because it got old really fast. There's a huge lack of being able to control the outcome of the battle with skill. With puzzle quest, you had spells and resistances and items, all of which greatly affected the outcome of the battles.
I'd rather see squeenix and infinite interactive team up and make an awesome puzzle battle type game with an intricate and amazing story.
@jpgnotgif: Yeah, it was a good game I thought, but I ment it in the way that apparently developers are thinking that these types of games can be worth making.
Hrmm. More Puzzle Quest is something I can get excited about - but I'm not so sure I care for the new battle grid. Is it just me or does it look a bit... emptier? Than before?
Or perhaps it's really been that long since I've played Puzzle Quest.
One thing I really hope they keep is the animated world map - it bugs me that Gyromancer just has a path and some psychedelic artwork in the background when you're moving around.
Nooooo!!! Don't do it! It's not worth it! You may help yourself in the short term, but in the long run, you're only setting yourself up for failure!
DON'T SWAP THOSE GEMS TO GET RED MANA! Don't you see!? You're setting the goblin up for a 4-purple score and an extra turn! Go get those OTHER reds instead!
Thank god. My poor brain couldn't wrap around the puzzle shifting of PQ: Galactrix, yet, I wanted to love it because I loved the original Puzzle Quest so friggen much. I've got a DS copy and 250/250 achievement points for it on the 360.
There was a PopCap interview in Edge. During the interview the PopCap guys explained one key to their success was recognizing not only what did work, but also what didn't work in terms of sales for casual games. They named sci-fi themes and hexagonal match games as examples of things that don't work.
Then I read a preview for Galatrix that revealed they were doing both of those things.
After buying and playing Galatrix, I'm siding with PopCap.
11/30/09
11/30/09
Fine I guess PSN will get it eventually and possibly with a expansion like the first Puzzle Quest on PSN. It would be a lesser blow to the wallet for x2,x3 dipping.
11/30/09
I wonder what those fists could possibly do. If I remember right, the skulls do damage and they seem to have gotten rid of the gold piles; but I can't imagine what the fist would be for unless it's something like... more damage?
11/30/09
11/30/09
11/30/09
Oh my god. Die, Kotaku. You messed up my picture.
11/28/09
11/27/09
I didn't have problems with the hexagonal matching, which was novel. The AI was less cheap, and it was harder for the computer to get extra turns (matching five for extra turns instead of four saved the game).
The simplified "character" (ship) customization wasn't too bad (there were a few easy mode spam attacks, but not quite as many as in the first game), nor was the silly story, which, let's face it - was just about as silly in the first game.
But the pacing of Galactrix was awful - particularly the endless, redundant warp gate hacking and the glacial plot. The hacking gets easy after a while, after a steep curve, but you still come to resent it.
In short doses Galactrix is still sort of fun. But the relatively complicated and drawn-out puzzle mechanic overwhelmed all of the other game elements - ship parts, story, enemies, etc. Good on them for being adventurous, but this retreat to their familiar mechanic proves that they were aware of these problems, too.
11/27/09
11/27/09
11/27/09
11/27/09
11/28/09
I'd rather see squeenix and infinite interactive team up and make an awesome puzzle battle type game with an intricate and amazing story.
11/28/09
11/27/09
Or perhaps it's really been that long since I've played Puzzle Quest.
One thing I really hope they keep is the animated world map - it bugs me that Gyromancer just has a path and some psychedelic artwork in the background when you're moving around.
11/27/09
It looks like the screen real-estate has been tweaked a bit. It might differ between game versions, we we'll see.
11/27/09
DON'T SWAP THOSE GEMS TO GET RED MANA! Don't you see!? You're setting the goblin up for a 4-purple score and an extra turn! Go get those OTHER reds instead!
11/27/09
11/27/09
Then I read a preview for Galatrix that revealed they were doing both of those things.
After buying and playing Galatrix, I'm siding with PopCap.
11/27/09
11/27/09
11/27/09
11/27/09
@CiremoIV:
I suppose there's always this.
11/27/09
11/27/09