Keita Takahashi’s (Katamari Damacy) Noby Noby Boy was first released in February 2009. After 2489 days of players stretching across the Solar System, the game has now finally come to an end.
Noby Noby Boy's Latest Achievement Comes From Reaching Uranus
Keita Takahashi, famed Japanese game designer and creator of surreal games like Katamari Damacy and Noby Noby Boy, has signed on to help the co-founder of Flickr create a new sort of massively multiplayer game.
Computer gaming start-up Tiny Speck today announced that they have hired Katamari Damacy developer Keita Takahashi to work on their fittingly unusual massively-multiplayer game Glitch.
We presume this is Keita Takahashi, creator of Katamari Damacy and Noby Noby Boy, in disguise. Who else could make an otherwise creepy situation so charming?
Who knew that the creation of the iPhone and iPod Touch version of Keita Takahashi's Noby Noby Boy was the outcome of product meetings, focused consumer research and plush executives chanting "iPhone! iPod Touch! iPod Touch! iPhone! iPod Touch! iPhone!!"
There's a lot of chit-chat in the above video, but skip to around 0:45 in and you'll see the start of the demo action, showing that - as promised - this will be quite different from the version of the game already available on the PlayStation Network.
Hooray! Noby Noby Girl, apparently abetted by another Lucky Week adding a multiplier to reported scores, has managed to encircle Jupiter, and deliver new worlds for Noby Noby Boy (and you) to explore.
It's not a movie, and as far as we know it will probably never be one. But, what if it was. What if! Would it be as lighthearted as the game? Or would it be scary as all hell. Let's fantasy. Let's.
Katamari Damacy creator Keita Takahashi showed Game Developers Conference attendees a painfully brief look at an iPhone prototype of PlayStation 3 game Noby Noby Boy. Now, you can see it. Whatever it is.
Do you have a kitty? Do you wuv your kitty? Do you wuv your Noby Noby Boy, too? Then you can knit together this Noby Noby Boy cat toy and enjoy games together.
With the number of gamers playing online, why don't more video games tap into that millions-person collective to achieve something interesting, socially grand or just fun?
With player numbers dropping only a month ago, it seemed as though this feat would never be accomplished. And really, it shouldn't have been. Not this quickly, anyway. Creator Keita Takehashi - or at least the game's community manager - obviously tinkered with the calculations, boosting everyone's contribution to…
We've seen footage of Noby Noby Boy's multiplayer mode before, but it didn't really explain anything. Just showed some Noby's wriggling around. So creator Keita Takehashi has stepped up with a few more details.
There's a brilliant meta-game feature in Noby Noby Boy, which compiles every player's "progress" in the game and uses it to propel a single "GIRL" across the solar system. But her progress is danger.