Keita Takahashi is apparently obsessed with things that grow to enormous sizes. He needs a good therapist - or an analyst - or perhaps some ungodly combination of the two #katamaridamacy
You know, the concept for Katamari Damacy was great. Noby Noby Boy was an interesting idea. But a FPS where the character grows bigger? I'm starting to think Takahashi is something of a one-trick pony. From here on out, it might be best to make him part of a team instead of giving him the reins. #katamaridamacy
@Does Not Equal:
It's not a lack of creativity. This is his trademark! He's bringing the best and most important factors of gaming to us in this dark era of flaunting graphics and violent realism!
As long as Takahashi is king of his own imagination's product, I will remain on this silly human planet. #katamaridamacy
@NekoCake: I disagree with your assessment. If he'd made other games without the underlying concept of "absorb and grow," I might have chalked it up as a favored quirk. Instead, it seems to be the only hook he has for games. What's next, real-time strategy where your units absorb their enemies and grow larger? A platformer that has you jump on enemies' heads so you can grow taller? A racing game where passing other racers enlarges your vehicle?
There's a point at which innovation stops being innovation. In this case, it's not other companies copying off a brilliant idea -- which, if I were the stereotypical publishing leader you're trying to make me out to be, I would wholeheartedly endorse -- but the same designer copying his own idea. After a while, it loses its charm.
@Pash: I like Takahashi. I think he came up with a brilliant idea to make a game that no one had ever conceived of, and it's spawned a successful line and made his name in the industry. I just feel like he's going to the same well too often. #katamaridamacy
Katamari was a great idea because it was a totally new and fresh concept.
During a talk at GDC 2006, Takahashi told us of a racing game idea that was also a fresh and new concept: a race through the city that, once it's completed, leaves the city in ruins because even the slightest tap against a building would send it crashing into the ground. This further established him in my mind as having an endless bucket of awesome ideas.
Noby Noby Boy tried to revisit the "eat and grow" mechanic, but it felt forced and unnecessary for the most part. The snake-like gameplay was interesting, but needed a more solid wrapper. Oh well, we often fail when we try too hard to imitate our past successes...
So now here we are with ANOTHER concept about a character that consumes and grows in order to consume larger objects. Forced into a popular genre, and one that is not very good at showing scale differences when the enemy is smaller than the player. Another weak-sounding attempt to imitate his past success.
I know he has great ideas in him that doesn't involve forcing a grow mechanic into an established genre. He's a visionary who is only limited by his obsession with things that grow.
I hope that before he starts his next game (if he hasn't already) that he takes some time to step back and look at other possibilities for fun that don't involve consuming/growing. Let that mechanic rest for a game or two: otherwise he'll get the reputation of being a one-trick pony that can never top his original effort.
@pancho_villa85:
..like, you know.. growing up. Becoming older, larger, with time. That kind of thing. Very strange concept, I agree. :p #katamaridamacy
This seems like a very intriguing idea, but it sounds like he's reusing the same basic concepts over and over again. And I expect this would be a nightmare to balance. #katamaridamacy
@hot_heart: I actually laughed at the sarcasm of your comment, but at the same time he is batshit insane enough that you are really not far off on the beaten track of Takahashi's mind. #katamaridamacy
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@jupstin: I believe you're talking about an Analrapist. In which case, may I refer you to Dr. Tobias Funke. #katamaridamacy
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Likewise. #katamaridamacy
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10/31/09
It's not a lack of creativity. This is his trademark! He's bringing the best and most important factors of gaming to us in this dark era of flaunting graphics and violent realism!
As long as Takahashi is king of his own imagination's product, I will remain on this silly human planet. #katamaridamacy
11/05/09
There's a point at which innovation stops being innovation. In this case, it's not other companies copying off a brilliant idea -- which, if I were the stereotypical publishing leader you're trying to make me out to be, I would wholeheartedly endorse -- but the same designer copying his own idea. After a while, it loses its charm.
@WhiteMage says fix the comments grr: Your summary of my comment is entirely incorrect, but points for effort! Better luck next time.
@Pash: I like Takahashi. I think he came up with a brilliant idea to make a game that no one had ever conceived of, and it's spawned a successful line and made his name in the industry. I just feel like he's going to the same well too often. #katamaridamacy
10/30/09
During a talk at GDC 2006, Takahashi told us of a racing game idea that was also a fresh and new concept: a race through the city that, once it's completed, leaves the city in ruins because even the slightest tap against a building would send it crashing into the ground. This further established him in my mind as having an endless bucket of awesome ideas.
Noby Noby Boy tried to revisit the "eat and grow" mechanic, but it felt forced and unnecessary for the most part. The snake-like gameplay was interesting, but needed a more solid wrapper. Oh well, we often fail when we try too hard to imitate our past successes...
So now here we are with ANOTHER concept about a character that consumes and grows in order to consume larger objects. Forced into a popular genre, and one that is not very good at showing scale differences when the enemy is smaller than the player. Another weak-sounding attempt to imitate his past success.
I know he has great ideas in him that doesn't involve forcing a grow mechanic into an established genre. He's a visionary who is only limited by his obsession with things that grow.
I hope that before he starts his next game (if he hasn't already) that he takes some time to step back and look at other possibilities for fun that don't involve consuming/growing. Let that mechanic rest for a game or two: otherwise he'll get the reputation of being a one-trick pony that can never top his original effort.
10/30/09
I'm imagining different sized multiplayer. SotC climbing on other players? #katamaridamacy
10/30/09
10/30/09
..like, you know.. growing up. Becoming older, larger, with time. That kind of thing. Very strange concept, I agree. :p #katamaridamacy
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He said, before being dragged away to the asylum. #katamaridamacy
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