This game is great. While the score multipliers kinda invalidate the "social experiment" part of the game, I think once it became apparent that GIRL would never, ever, reach Mars on her own, you might as well throw in the multipliers so that at least the few remaining fans can have fun on new planets once in a while.
I am one of those few remaining fans, by the way. I fucking love Noby Noby Boy. I actually think it's better than Katamari.
@MrBionic:
Without a score multiplier mars would have never been reached in the first place much less jupiter. It took us for days to get the 384 thousand kilometers to the moon. The average distance from there to mars is 228 million kilometers, thats more than 590 times as far. Or approximately 2300(6 years) away, assuming everybody kept playing the game as much as when it released. And the distance from mars to jupiter is even greater than that. If they designed the content for people to see then the only way is to have huge mulitpliers, especially as less and less people play.
@Lavastine001: In that case, once your social experiment has failed, then you just decide to either A) Unlock all the planets, either at once, or space it out at even intervals to prolong the experience if you care to (say, one a month), or B) Sell them as DLC.
B), of course, would be a huge risk, and I'd never promote is, but it seems to be the way the developers like to do things. I do appreciate that Noby Noby Boy didn't just do that from the beginning and decided to try something new, however flawed.
Sometimes I wonder why I'm so principled in some things, yet so NOT in others. lol.
I'll probably go back one day to grab the few trophies I've left to get, but overall I never really felt I was really playing a game when using this one.
It's like the ultimate time waster, because that's all it really does.
Although I did happen to be online when Girl reached the moon, and that was kind of cool, I guess.
@ninjaDance: I had the same experience, after half a day unable to put down the controller I haven't opened it up, except once by accident. :/ Its such an odd "game".
Keita Takahashi is apparently obsessed with things that grow to enormous sizes. He needs a good therapist - or an analyst - or perhaps some ungodly combination of the two #katamaridamacy
You know, the concept for Katamari Damacy was great. Noby Noby Boy was an interesting idea. But a FPS where the character grows bigger? I'm starting to think Takahashi is something of a one-trick pony. From here on out, it might be best to make him part of a team instead of giving him the reins. #katamaridamacy
@Does Not Equal:
It's not a lack of creativity. This is his trademark! He's bringing the best and most important factors of gaming to us in this dark era of flaunting graphics and violent realism!
As long as Takahashi is king of his own imagination's product, I will remain on this silly human planet. #katamaridamacy
@NekoCake: I disagree with your assessment. If he'd made other games without the underlying concept of "absorb and grow," I might have chalked it up as a favored quirk. Instead, it seems to be the only hook he has for games. What's next, real-time strategy where your units absorb their enemies and grow larger? A platformer that has you jump on enemies' heads so you can grow taller? A racing game where passing other racers enlarges your vehicle?
There's a point at which innovation stops being innovation. In this case, it's not other companies copying off a brilliant idea -- which, if I were the stereotypical publishing leader you're trying to make me out to be, I would wholeheartedly endorse -- but the same designer copying his own idea. After a while, it loses its charm.
@Pash: I like Takahashi. I think he came up with a brilliant idea to make a game that no one had ever conceived of, and it's spawned a successful line and made his name in the industry. I just feel like he's going to the same well too often. #katamaridamacy
Katamari was a great idea because it was a totally new and fresh concept.
During a talk at GDC 2006, Takahashi told us of a racing game idea that was also a fresh and new concept: a race through the city that, once it's completed, leaves the city in ruins because even the slightest tap against a building would send it crashing into the ground. This further established him in my mind as having an endless bucket of awesome ideas.
Noby Noby Boy tried to revisit the "eat and grow" mechanic, but it felt forced and unnecessary for the most part. The snake-like gameplay was interesting, but needed a more solid wrapper. Oh well, we often fail when we try too hard to imitate our past successes...
So now here we are with ANOTHER concept about a character that consumes and grows in order to consume larger objects. Forced into a popular genre, and one that is not very good at showing scale differences when the enemy is smaller than the player. Another weak-sounding attempt to imitate his past success.
I know he has great ideas in him that doesn't involve forcing a grow mechanic into an established genre. He's a visionary who is only limited by his obsession with things that grow.
I hope that before he starts his next game (if he hasn't already) that he takes some time to step back and look at other possibilities for fun that don't involve consuming/growing. Let that mechanic rest for a game or two: otherwise he'll get the reputation of being a one-trick pony that can never top his original effort.
@pancho_villa85:
..like, you know.. growing up. Becoming older, larger, with time. That kind of thing. Very strange concept, I agree. :p #katamaridamacy
This seems like a very intriguing idea, but it sounds like he's reusing the same basic concepts over and over again. And I expect this would be a nightmare to balance. #katamaridamacy
11/22/09
I am one of those few remaining fans, by the way. I fucking love Noby Noby Boy. I actually think it's better than Katamari.
11/22/09
May as well just add a multiplier that will allow you to get to Alpha Centauri by tomorrow, why not?
things like this either need to stick to the principle, or just not attempt it in the first place, IMO.
11/22/09
Without a score multiplier mars would have never been reached in the first place much less jupiter. It took us for days to get the 384 thousand kilometers to the moon. The average distance from there to mars is 228 million kilometers, thats more than 590 times as far. Or approximately 2300(6 years) away, assuming everybody kept playing the game as much as when it released. And the distance from mars to jupiter is even greater than that. If they designed the content for people to see then the only way is to have huge mulitpliers, especially as less and less people play.
11/22/09
B), of course, would be a huge risk, and I'd never promote is, but it seems to be the way the developers like to do things. I do appreciate that Noby Noby Boy didn't just do that from the beginning and decided to try something new, however flawed.
Sometimes I wonder why I'm so principled in some things, yet so NOT in others. lol.
11/21/09
I'll probably go back one day to grab the few trophies I've left to get, but overall I never really felt I was really playing a game when using this one.
It's like the ultimate time waster, because that's all it really does.
Although I did happen to be online when Girl reached the moon, and that was kind of cool, I guess.
11/21/09
11/21/09
I fired it up and was promptly addicted for about 5 hours straight.
Since then, I really haven't had the urge to play again. In a nutshell, I don't know how to judge it at all. =D
11/21/09
Thinking of having another look though...
11/21/09
One thing I know for shure is that I'll have to try playing it someday.
Also: loved the classical piece... what's the name again?
11/21/09
11/21/09
11/21/09
URECTUM!
10/30/09
10/30/09
@jupstin: I believe you're talking about an Analrapist. In which case, may I refer you to Dr. Tobias Funke. #katamaridamacy
10/30/09
11/03/09
10/30/09
10/30/09
Likewise. #katamaridamacy
10/30/09
10/31/09
It's not a lack of creativity. This is his trademark! He's bringing the best and most important factors of gaming to us in this dark era of flaunting graphics and violent realism!
As long as Takahashi is king of his own imagination's product, I will remain on this silly human planet. #katamaridamacy
11/05/09
There's a point at which innovation stops being innovation. In this case, it's not other companies copying off a brilliant idea -- which, if I were the stereotypical publishing leader you're trying to make me out to be, I would wholeheartedly endorse -- but the same designer copying his own idea. After a while, it loses its charm.
@WhiteMage says fix the comments grr: Your summary of my comment is entirely incorrect, but points for effort! Better luck next time.
@Pash: I like Takahashi. I think he came up with a brilliant idea to make a game that no one had ever conceived of, and it's spawned a successful line and made his name in the industry. I just feel like he's going to the same well too often. #katamaridamacy
10/30/09
During a talk at GDC 2006, Takahashi told us of a racing game idea that was also a fresh and new concept: a race through the city that, once it's completed, leaves the city in ruins because even the slightest tap against a building would send it crashing into the ground. This further established him in my mind as having an endless bucket of awesome ideas.
Noby Noby Boy tried to revisit the "eat and grow" mechanic, but it felt forced and unnecessary for the most part. The snake-like gameplay was interesting, but needed a more solid wrapper. Oh well, we often fail when we try too hard to imitate our past successes...
So now here we are with ANOTHER concept about a character that consumes and grows in order to consume larger objects. Forced into a popular genre, and one that is not very good at showing scale differences when the enemy is smaller than the player. Another weak-sounding attempt to imitate his past success.
I know he has great ideas in him that doesn't involve forcing a grow mechanic into an established genre. He's a visionary who is only limited by his obsession with things that grow.
I hope that before he starts his next game (if he hasn't already) that he takes some time to step back and look at other possibilities for fun that don't involve consuming/growing. Let that mechanic rest for a game or two: otherwise he'll get the reputation of being a one-trick pony that can never top his original effort.
10/30/09
I'm imagining different sized multiplayer. SotC climbing on other players? #katamaridamacy
10/30/09
10/30/09
..like, you know.. growing up. Becoming older, larger, with time. That kind of thing. Very strange concept, I agree. :p #katamaridamacy
10/30/09
10/30/09
10/30/09