Is that picture a nod to the vocation he'd rather do?
Okay, that was nasty.
Hey! I admire the guy's honesty. If your heart isn't in making a game, then it'll show in the final product. It seems pointless to invest so much time into something your heart isn't into. But unfortunately, sometimes you have to to make a living. I hope he ends up doing something he can put his heart into wholeheartedly and enjoy. And who knows! Maybe he'll have that passion to make another game again somewhere down the line.
I am reminded of this comic, though I am sure those nice young ladies above are not the kind, or anything close to being the kind, in the Katamari in the comics...
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
thespyderboy promoted this comment
Edited by Danj3ris is accepting donations for Movember at http://us.movember.com/mospace/327528 at 11/05/09 2:07 PM
Danj3ris is accepting donations for Movember at http://us.movember.com/mospace/327528 was starred
Danj3ris is accepting donations for Movember at http://us.movember.com/mospace/327528 was unstarred
As much as I think he should stick to the industry and just use his creativity to make cheapo XBL/WiiWare/PSN (where politics are fewer and money goes far) I think if he won't just grow the fuck up and stop whining, he really should leave.
The greatest developers seized opportunities like this and made better games. All Takahashi is doing is goofing off and making playgrounds. #keitatakahashi
@DaveKap:
And I'd argue that there's nothing wrong with him deciding to make playgrounds; I certainly wouldn't belittle it, anyway. If he's honestly no longer interested in making games, I'd rather he go on and do something he's more motivated to work on rather than just churn out more titles without the passion to back them up.
That said, I do hope he reconsiders, as I think we need more bizarrely creative people like him in the industry. If it's his decision to leave, though, I'll respect that. #keitatakahashi
How many times are we going to hear this about Keita? It's like calling your ex-girlfriend just to remind her that you're over her. Me thinks thou dost protest too much and all that rot.
And while I respect his idioscyncracy, I'm not going to lose too much sleep over whether or not he makes anymore games. He's not beholden to the industry and innovative gameplay will not forever elude us. #keitatakahashi
I think he's wrong. The gaming environment now offers more option and more freedom to do the things you want to do than ever before. Aside from the incredible increase in technology and the variety of that technology in the hands of very capable studios (Uncharted 2) you also have multiple venues to sell your game whether it be on disc ($70 retail) or as smaller games on PSN, XBLA, Wiiware, Steam (Braid) as well as four distinct platforms each with yet to be fully realized potential. If creativity is lacking, it isn't because of the technology or the market, it's the developers.
@NeVeRMoRe666: Interestingly, he cites his frustrations with the market as evidence to his claim.
"I just can’t perceive where the fun is in recent hit video games. I see nothing in them that resonates with me and, their success leaves me feeling confused. The things I find interesting and enjoyable just aren’t reflected in the popular games of today and, I feel like there’s not much room for my voice because of that."
He does previously state, though, that his "ideal would be to be a freelancer, working with different creatives in a far more loose structure."
I wonder if the lack of success with Noby Noby Boy had anything to do with it. While he was granted the freedom to create a virtual playground that was released at a minuscule cost, relatively few flocked to his sandbox. #keitatakahashi
@GohanGVO: What I think I should have said was the developer and his studio. I just find it hard to believe that Takahashi is feeling market pressure when Jonathan Blow was able to finance his own game and bring it to enormous success using a novel concept, a nontraditional storyline , as well as being a completely new IP. That and the fact that he was, at the time, a largely unknown developer says a lot about what could be done in this time and age. The same argument could be applied to Twisted Pixal and Behemoth (a studio with two guys and a secretary). The two studios wouldn't have even existed last gen.
I guess, as you pointed out, there is a difference between "market pressure" and "market pressure"- creating advant-garde games that don't sell. But on the other hand, there's another thing to be said for creating a game that no one wants to play.
Don't get me wrong, I love Katamari and Noby Noby Boy. I think the man is a genius, but on the other hand, you assume those risk when you want to go so far off the mainstream. And plus, he hasn't put anything out in ages. Those are the only two I can think of off the top of my head. #keitatakahashi
Having met Takahashi I can say that he is, in no uncertain terms - INSANE!
He's absolutely off his rocker, I can't see that he'd be suited to any industry to be honest, he doesn't care about profits, doesn't want his games to be merchandised, doesn't like sequels. The fact that he's still on payroll at Namco is a testament to their faith in him. #keitatakahashi
11/20/09
Okay, that was nasty.
Hey! I admire the guy's honesty. If your heart isn't in making a game, then it'll show in the final product. It seems pointless to invest so much time into something your heart isn't into. But unfortunately, sometimes you have to to make a living. I hope he ends up doing something he can put his heart into wholeheartedly and enjoy. And who knows! Maybe he'll have that passion to make another game again somewhere down the line.
11/20/09
11/18/09
11/18/09
[www.snafu-comics.com]
Warning!: This comic can be Offensive.
11/17/09
Also, where's Sonira-san when you need her? #katamaridamacy
11/17/09
11/17/09
Hail to the King, baby! #katamaridamacy
11/17/09
11/05/09
11/05/09
The greatest developers seized opportunities like this and made better games. All Takahashi is doing is goofing off and making playgrounds. #keitatakahashi
11/05/09
And I'd argue that there's nothing wrong with him deciding to make playgrounds; I certainly wouldn't belittle it, anyway. If he's honestly no longer interested in making games, I'd rather he go on and do something he's more motivated to work on rather than just churn out more titles without the passion to back them up.
That said, I do hope he reconsiders, as I think we need more bizarrely creative people like him in the industry. If it's his decision to leave, though, I'll respect that. #keitatakahashi
11/05/09
And while I respect his idioscyncracy, I'm not going to lose too much sleep over whether or not he makes anymore games. He's not beholden to the industry and innovative gameplay will not forever elude us. #keitatakahashi
11/05/09
God forbid the day that all people working on the gaming industry is fit for it. #keitatakahashi
11/05/09
11/05/09
"I just can’t perceive where the fun is in recent hit video games. I see nothing in them that resonates with me and, their success leaves me feeling confused. The things I find interesting and enjoyable just aren’t reflected in the popular games of today and, I feel like there’s not much room for my voice because of that."
He does previously state, though, that his "ideal would be to be a freelancer, working with different creatives in a far more loose structure."
I wonder if the lack of success with Noby Noby Boy had anything to do with it. While he was granted the freedom to create a virtual playground that was released at a minuscule cost, relatively few flocked to his sandbox. #keitatakahashi
11/05/09
I guess, as you pointed out, there is a difference between "market pressure" and "market pressure"- creating advant-garde games that don't sell. But on the other hand, there's another thing to be said for creating a game that no one wants to play.
Don't get me wrong, I love Katamari and Noby Noby Boy. I think the man is a genius, but on the other hand, you assume those risk when you want to go so far off the mainstream. And plus, he hasn't put anything out in ages. Those are the only two I can think of off the top of my head. #keitatakahashi
11/05/09
He's absolutely off his rocker, I can't see that he'd be suited to any industry to be honest, he doesn't care about profits, doesn't want his games to be merchandised, doesn't like sequels. The fact that he's still on payroll at Namco is a testament to their faith in him. #keitatakahashi
11/05/09
Sounds to me he's just what the games-industry needs. #keitatakahashi
11/05/09
In honor of Takahashi I submit this image of him I conjured up back in March. #keitatakahashi