Mario Maker’s last content update dropped over a year ago, but hardcore fans aren’t ready to let go yet. Instead, some of the community introduces new features through glitches, though Nintendo doesn’t seem to be a fan of the practice.
One of the defining features of Super Mario Maker on the Wii U is the ability to share your creations with the world via the internet. The recently released 3DS version lacks online sharing for some stupid reason, so the homebrew scene is working to do what Nintendo didn’t. They’re getting there.
Super Mario Maker, one of the Wii U’s best games, comes to 3DS today, which would be great if it wasn’t missing a pivotal feature: The ability to upload your courses online.
It took 32873 tries for YouTuber Val JP to beat a single Mario Maker level, and his journey to the finish line is one of the most inspiring things I’ve seen all year. You’ve got to watch it.
Francis Travers spent has spent over 650 hours creating, and then trying to beat, a single level in Mario Maker. Travers’ ambition is to create the most challenging Mario level ever, even if it means spending 2016 trying to best a creation that may actually be impossible.
Though Nintendo’s Mario Maker website makes it easier to find cool levels, it remains woefully incomplete. Where’s the ability to make playlists? Search for titles by name? Thankfully, fans are filling in the blanks.
Just when it seems like Mario Maker creators shouldn’t be able to surprise me anymore, along comes a clever level like Get the Ball into the Goal.
You might think this GIF is all you need to know about the brilliant Mario Maker level Super Mario vs. Mecha Bowser, but there’s so much more.
I haven’t had a chance to play it yet, but Super Mario vs. Mecha Bowser in Mario Maker looks like a delight. Who knew it was possible to build a mech?!
I’ve largely avoided stages labeled super expert in Mario Maker; they’re usually nonsense. Sometimes, they’re the right kind of nonsense.
My heart broke after reading a letter from a seven year old fan named Daniel, who was hoping I’d play his Mario Maker stage. The problem? He feared Nintendo would delete it before I had a chance to check it out.
I’ve been fending off the diabolical Mario Maker creations by Giant Bomb editor Dan Ryckert for months now. Our rivalry has always taken place over the Internet, however. At PAX East, it was a face-to-face showdown.
When I started a Mario Maker level that claimed I wouldn’t be able to jump, I thought the designer was kidding. They weren’t.
Nintendo has been deleting Mario Maker courses for months without explanation, and the community is tired. The company updated its Mario Maker support page today with new guidelines, but it doesn’t have many answers.
I’ve been trying to beat Mario Maker’s 100 Mario Challenge on Expert ever since the game came out last September. It’s brutal. But only today was I able to pull it off, and there’s a reason for that: Nintendo’s made it easier.
Nintendo has a real problem on its hands with Mario Maker. Left and right, creators are seeing their levels removed from the online servers without an explanation. David “GrandPOObear” Hunt, a speedrunner who makes a living streaming games, is the latest victim. All of his levels have vanished.
When Nintendo updated Super Mario Maker last week, it secretly tweaked the way P-Switches work in the game. It’s causing headaches for everyone.
Nintendo is still deleting levels from Super Mario Maker’s online community for mysterious reasons. The latest victim? Mario’s youngest fans, apparently.
Nintendo is adding a few new features to Super Mario Maker, including key doors, a “super expert” mode for the 100 Mario challenge, and new ranking categories for the bookmark website. The key stuff is big; the keys can be hidden inside enemies, essentially creating boss battles.
Kaizo Mario stages are famed for being grueling, nearly impossible levels that require pixel-perfect precision—and yes, players are definitely making some for Mario Maker, too.