Yes, Dark Souls II Looks Different Than It Did Last Year

If you've been playing Dark Souls II, and following the coverage leading up to the game's release, you may have noticed that the version of Dark Souls II that was originally shown off to the public was not the same as the game we got on consoles. Tweaks to the lighting, overhauls in the structure of the game and… » 3/13/14 5:00pm 3/13/14 5:00pm

Leaked Dark Souls II Videos Show Co-Op, Armor and Enemies

Dark Souls 2 isn’t out until March of next year. But the network beta’s been running in Japan and other places for a little while now. You know what that means: leaked footage showing what the hotly-anticipated sequel looks and plays like. There’s about an hour’s worth of footage total here so get a snack. » 9/30/13 12:30pm 9/30/13 12:30pm

The Perfect Game Follows These Eight Rules

Over the years, I've played a truckload of video games. Since my youth, when I fell in love for the first and only time—Metroid was what did it, on a chilly autumn night, me with my shirt off, thumbing the controller, over and over, until it hurt—I haven't been able to recreate that feeling of joy, that ecstatic sense … » 12/28/12 5:00pm 12/28/12 5:00pm

Here's What The Developers Of Dark Souls II Can Do To Make It Better

Good morning again, Kotaku! I want to thank you all for the warm reception this weekend—thy scent is very human indeed, dear readership. And isn't the sun glorious today? » 12/23/12 11:00am 12/23/12 11:00am

Video Games Are Easier Than Ever, Yet Harder To Manage

If you've played games for more than a decade, you've undoubtedly witnessed the ongoing evolution of the medium. Some see technology as the primary driver, and there's no question games look and sound better than ever. The rising tide of tech has lifted all boats, making it possible for even a small team of developers… » 2/21/12 8:00pm 2/21/12 8:00pm

"This is Crap," Sony's Chief of Development Said, After First Playing

We've heard (as far back at 2010) Sony admit that it blundered big time by not publishing Demon's Souls in North America. Now we know why they passed. Shuhei Yoshida, Sony Computer Entertainment's head of product development, told Game Informer that he played two hours of the game as it was close to final, and walked… » 2/11/12 1:00pm 2/11/12 1:00pm

Merry Christmas: Demon's Souls Just Got a Smidge Easier

As it did last year, the impenetrably difficult Demon's Souls is giving players just a teensy bit of a break between now and New Year's. From now to Jan. 2, Demon's Souls will ease the game's difficulty and unlock "otherwise inaccessible areas and items." » 12/16/11 11:30pm 12/16/11 11:30pm

Dark Souls: The Kotaku Review

There's a moment early in Demon's Souls, immediately following the game's first major battle, in which the player must sprint from one end of a castle bridge to another. The looming Red Dragon of Boletarian Palace repeatedly strafes that cobblestone walkway with a fiery blast of breath, an attack that will easily… » 10/10/11 9:00pm 10/10/11 9:00pm