It's got it where it counts.
Outspoken game director Hideki Kamiya's Tweet about prioritizing fun over game length have stirred enough of a response to provoke a follow-up from his long-time producer.
Last week, Japanese gaming magazine Weekly Famitsu asked their readers what they thought about the PS4. In this week's issue, the question was lobbed in the direction of many of Japan's biggest game makers, to get the developer point of view on Sony's as-of-yet faceless console. Take a look at what some of them had to…
Atsushi Inaba, a producer at Platinum Games, denied today that his studio is working on the next big Metal Gear, despite some whispers to the contrary.
Atsushi Inaba's credits are impressive. He's produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.
And not *just* Japanese developers, but some of the biggest names in the business.
The upcoming action game from the folks that gave the world Bayonetta and MadWorld has a been given a release date in a recent Famitsu magazine article. Would you like to know what it is? Would you?
MadWorld, an upcoming title from some of the developers behind Okami, is hardly your typical Wii title. The Wii-mote and Nunchuk-attachment controlled game is black, white and bloody red.
Platinum Games' MadWorld is black and white — and red. Besides blood, everything is monochrome. Just because early video games were black and white that doesn't mean it's easiest to churn out a B&W title. Platinum Games producer Atsushi Inaba says that it's actually pretty hard.
Choices, choices, choices. We've got three home console platforms: PS3, Xbox 360 and Wii. (Don't forget the PC!) And that's just current gen! The PS2 is still going strong. Add to that, portable platforms the PSP and the DS. Game developers do have a wide range of choices. Yet some choose to stick their games on a…