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Activision Accused of Stealing From DJ Hero Rival
The publisher and peripheral maker of upcoming DJ game Scratch: The Ultimate DJ have filed suit against developer 7 Studios and Activision for “intentional interference with contract, breach of contract and misappropriation of trade secrets.” Yes, the publisher is suing its own developer, claiming that the two parties have interfered with efforts to complete the…
By Michael McWhertor Published April 14, 2009 -
Poker
To: Ash From: Crecente Re: Black Or Brown Eyes? When I was in Texas I used to have these semi-regular poker nights at my apartment. A bunch of us from the Fort Worth Star-Telegram would get together and tell bad jokes, share stories and play a little poker. It wasn’t about the poker though, it…
By Brian Crecente Published April 14, 2009 -
Solomon Grundy Announced For DC Universe Online A Day Late
Zombie supervillain Solomon Grundy will be in upcoming massively multiplayer online game DC Universe Online, Sony announced today. Solomon Grundy is part zombie and part plant, a bizarre, centuries-old half-human life form filled with confused anger. At times he is a rampaging monster, at others a calculating and coldblooded villain. Solomon Grundy’s enhanced strength makes…
By Brian Crecente Published April 14, 2009 -
Final Fantasy XIII Dated For Winter 2009 In Japan [Update]
When Dragon Quest IX was delayed, Square Enix president Yoichi Wada stated that it could have an effect on the release date for Final Fantasy XIII. “One way or another,” Wada said at the time, “I want to get [Final Fantasy XIII] out during 2009.” Looks like he’s got his wish. On April 16th, Blu-ray…
By Brian Ashcraft Published April 14, 2009 -
Square Enix Planning New, “Evolved” Front Mission?
Publisher Square Enix may be giving the Front Mission strategy series another go in North America, registering trademarks for Front Mission Evolved with the US Patent and Trademark Office. While Front Mission Evolved could be an all-new game in the long-running mech strategy series, it could also be an older, localized take on slowly moving…
By Michael McWhertor Published April 14, 2009 -
We’re Slightly Afraid Of Amazon’s Ghostbusters Slimer Edition
The most frightening thing about Amazon.com’s exclusive Slimer Edition pack for Atari’s Ghostbusters game is definitely the price tag. Amazon is offering a limited edition pack that contains Ghostbusters the Video Game for the Xbox 360, PlayStation 3, or Wii, packed with enough exclusive goodies to satisfy even the most rabid fan, provided they have…
By Mike Fahey Published April 14, 2009 -
The First Three Games You Can Play With MotionPlus
Earlier today Nintendo announced that they would start selling the MotionPlus snap-on for their Wii remotes on June 8, for $20 a pop. But Nintendo’s first MotionPlus-supporting game, Wii Sports Resort, won’t hit stores until a month and a half later for $50 for the game and add-on. So what’s a gamer to do in…
By Brian Crecente Published April 14, 2009 -
New Bayonetta Screens Say “Hello, Boys”
Sega announced today that the Platinum Games developed Bayonetta would ship worldwide sometime this Fall, also releasing a batch of new, but familiar screens of the PlayStation 3 and Xbox 360 stylish action shooter. After playing (and mostly enjoying) the developer’s first effort, MadWorld, I’m personally more excited than ever to get my hands on…
By Michael McWhertor Published April 14, 2009 -
Crash Tops The iTunes All-Time Top Paid Apps List
As part of the countdown to the one billionth download from the iTunes App Store, Apple has released lists of the all-time top paid and unpaid apps, with Crash Bandicoot riding high. Video games represent 14 out of the 20 all-time top paid applications in the iTunes store, and it really isn’t a surprise to…
By Mike Fahey Published April 14, 2009 -
A Glimpse of Gambit in Origins
Here’s a glimpse of a battle between Wolverine and Gambit in upcoming X-Men: Origins Wolverine. That’s right, between and this time it’s no Danger Room Duel. You must be 17 or older to watch this video, or your head will asplode.
By Brian Crecente Published April 14, 2009 -
Live the Dream: Design the Games you Play!
Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. Details after the jump. You’ll learn how to design game play and background, create characters and their environments, and apply your knowledge of video and computer games to evaluate products. You will also learn to plan…
By Chrissie Lamond Published April 14, 2009 -
Reggie Rules Out Punch-Out!! Downloadable Content
When publishers are asked if their upcoming game supports downloadable content, they typically hem and haw, noting they haven’t announced anything yet. In the case of Punch-Out!! for the Wii however, it’s just not happening. So says Nintendo of America president Reggie Fils-Aime, who flat out denies that the upcoming Wii boxing game will add…
By Michael McWhertor Published April 14, 2009 -
Game Teaches Kentucky Children About Online Predators
$300,000 worth of federal funding in Kentucky is being spent on an interactive computer program designed to warn parents and children of the dangers of online predators. The game, titled Missing, follows the adventures of a teen named Zachary Taylor who finds himself in an inappropriate online relationship with someone named Fantasma. Soon Zachary goes…
By Mike Fahey Published April 14, 2009 -
Spore Dev Kicks Off University Lecture Tour
Spore lead designer Stone Librande is touring the nation’s top game design college programs to talk about Designing Playfully, Electronic Arts announced today. Librande plans to guide students through Spore Galactic Adventures‘ Adventure Creator and tech them how to make game concepts come to life. “Maxis and EA are huge proponents of college game design…
By Brian Crecente Published April 14, 2009 -
Edge Online Team Quits, Replaced By Mag Staff
The primary editorial team responsible for Edge Online has quit in response to the magazine’s “old media thinking, rampant cost-cutting and ego-driven control mechanisms” former editor in chief Colin Campbell announced today. According to a post from Campbell at his new venture GameBizBlog.com, the departure of Edge Online’s senior team, which includes news reporter Kris…
By Michael McWhertor Published April 14, 2009 -
Ghostbusters Rule Number Three
The latest trailer for Atari’s Ghostbusters imparts a pearl of wisdom as poignant today as it was back when the movie was first released: splitting up is always a good idea. I think we’ve missed a rule somewhere. We’ve seen rule number two, don’t look directly into the trap, and now rule number three, which…
By Mike Fahey Published April 14, 2009 -
Konami Bringing Fallujah To 360, PS3, and PC
In all of the commotion surrounding Konami’s upcoming documentary-style combat game Six Days In Fallujah, we hadn’t actually learned what platforms the game was coming to. Now we know. Konami officially announced the development of the already controversial game today, revealing that the title is in development for the usual current-generation suspects – the PlayStation…
By Mike Fahey Published April 14, 2009 -
Get Even More Familiar With Steal Princess
Atlus wants players to be more familiar with their DS puzzle platformer Steal Princess before it sees release, and nothing says familiarity like enough screenshots to play the game flipbook style. The sun is shining; the grass so green. A perfect day to thumb through 38 new screenshots from Steal Princess. The screens come courtesy…
By Mike Fahey Published April 14, 2009 -
Sony: The PlayStation 3 Pushes More Blockbusters
Sony contends that the PlayStation 3 maintains a higher attach rate for blockbuster games than the Xbox 360, and has the numbers to back up the claim. Information delivered to Gamasutra in preparation for an interview with Sony’s Peter Dille included several examples of the how blockbuster titles sell nearly as many or more copies…
By Mike Fahey Published April 14, 2009 -
Taking Damnation To The Next Level
Building the vertical-oriented worlds found in Blue Omega‘s Damnation takes a great deal more effort than simply plotting out points on graph paper. Damnation’s lead game designer Jacob Minkoff walks us through the process of creating the expansive, realistic spaces found in the Western steampunk shooter Damnation. They use a completely different method for mapping…
By Mike Fahey Published April 14, 2009