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World At War Map Pack 2 Introduces Imperial Zombies
Activision and Treyarch bring Japanese Imperial zombie killing to World War II in June, with the release of the second map pack for Call of Duty: World at War. Call of Duty: World at War Map Pack 2 delivers three new multiplayer maps and one new zombie map to Treyarch’s World War II shooter. Fight…
By Mike Fahey Published April 30, 2009 -
Brütal Legend: The Auteur’s Art
If art is about the personal vision of the artist or an exclusionary experience that separates those who get it from those who don’t, Brütal Legend is a game that gets to be art. Set in a fantasy world that has nothing to do with Tolkien and everything to do with heavy metal bands and…
By AJ Glasser Published April 30, 2009 -
Monster Hunter Roars Onto Wii In Japan, People Buy It
Capcom’s Monster Hunter franchise does big business on the PSP in Japan. Bring that franchise to the Wii, Japan’s bestselling console, and you’re guaranteed massive success. Right? Well, maybe it’s too early to tell. While the most recent PSP version, Monster Hunter Portable 2nd G was an instant success when it launched in early 2007,…
By Michael McWhertor Published April 30, 2009 -
Canada Joins U.S. Piracy Watch List
We warned you, Canada. The ESA dropped us a line today to inform us that our neighbors to the north have officially made the U.S. Priority Watch List for failing to protect intellectual property. The ESA applauds the United States Trade Representative‘s decision to add Canada to “the list”, citing the numerous times the game…
By Mike Fahey Published April 30, 2009 -
SCEE: Sony PSP Line-Up Hasn’t Met Expectations
David Reeves, president of Sony Computer Entertainment Europe, picked an odd place to make his farewell speech: Capcom’s annual press event. “After 15 memorable years, I’m going to retire at the end of this month,” said Reeves. “It has been a true pleasure working at Playstation, pushing the boundaries of the gaming industry.” Reeves said…
By Brian Crecente Published April 30, 2009 -
Need For Speed Undercover’s New DLC Is Boss
EA pulls up with two new bits of downloadable content for Need For Speed Undercover today, with a free Challenge Series and a slightly less free Boss Car pack for the taking. The free Challenge Pack introduces two new modes to Undercover – Highway Wars and Highway Checkpoint – the former being a race through…
By Mike Fahey Published April 30, 2009 -
Naruto Grows Up On The PSP
The Shippuden invasion continues this fall in Naruto Shippuden: Legends: Akatsuki Rising, bringing team-based teen ninja battles to Sony’s handheld. Players join a slightly older, slightly wiser Naruto and friends as they search for Gaara, who has been kidnapped by the dreaded Akatsuki organization. Will Naruto be able to free sand boy before the Akatsuki…
By Mike Fahey Published April 30, 2009 -
Former Diablo III Devs Crafting iPhone “Life Companion”
What project could be compelling enough to cause three major members of the Diablo III team to jump ship from Blizzard? Only the members of iPhone developer Booyah! know for sure. Booyah! is a company that was formed last year by former members of the Diablo III team, who parted ways with Blizzard soon after…
By Mike Fahey Published April 30, 2009 -
Bionic Commando Multiplayer Preview: Can’t Get the Swing of Things
Bionic Commando was an amazing and amazingly frustrating classic in the 80s. It offered little pity to those unwilling to master its controls, but it rewarded those who took the time to figure them out. This modern remake, made 3D, certainly nails the frustration, but does it reward as well. Not so much in multiplayer.…
By Brian Crecente Published April 30, 2009 -
Post-Apocalicious Fallout 3 Broken Steel Screens
Bethesda must be in a good mood, as they double their normal amount of screens in this latest batch of pics from Fallout 3’s Broken Steel downloadable content. Between this latest set and the batch released following the event in England, one thing becomes abundantly clear: someone at Bethesda is really good at taking screenshots.…
By Mike Fahey Published April 30, 2009 -
The Path For Art Games
By Leigh Alexander Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the…
By Brian Crecente Published April 30, 2009 -
Fable II See The Future’s Future Foretold
Lionhead promised news today, and they’ve delivered, revealing the release date for the upcoming See the Future downloadable content for Fable II and a new episode of Inside Lionhead to boot. Those eager to See the Future of Albion have only two more weeks worth of waiting to down, as Lionhead announces a May 12th…
By Mike Fahey Published April 30, 2009 -
The Sims 3’s Online Feature Set
EA delivers all the details on the online and community features coming your way when The Sims 3 weasels its way onto your computers this June, with a whole new town available at launch. That’s right, in addition to the city your sim resides in, the town of Riverview will be available for download on…
By Mike Fahey Published April 30, 2009 -
Dead Rising 2’s Protagonist Will Have a Non-Killing Skill
In this short interview, I sat down with Keiji Inafune, the head of R&D at Capcom and creator of Mega Man, Onimusha and Dead Rising, to talk about the upcoming Dead Rising 2. In the interview I talk to Inafune about how the original game leaned so heavily on Frank West’s character and profession to…
By Brian Crecente Published April 30, 2009 -
Why Do People Press Buttons Twice And Thrice?
To: Crecente From: Bashcraft RE: If The Shoe Fits I moved into my new place on Monday — and have been unpacking since. Don’t think we’ll be fully settled anytime some — mounds and mounds of stuff to unpack. This is regarding a conversation I was having with someone over the weekend: Why do people…
By Brian Ashcraft Published April 30, 2009 -
EA Sports: Note To Self, Must Do Better On Wii
File this under “insightful”: EA Sports boss and part-time tattoo aficionado Peter Moore has told Eurogamer that his brand is under-performing on Nintendo’s dominant home console. I think we need to continue to work on the Wii. When I look at the attach rate on the Wii of our software to where I think we…
By Luke Plunkett Published April 30, 2009 -
Tom Clancy’s H.A.W.X. Sells A Million
Tucked away within Ubisoft’s financial results announcements from yesterday was news that Tom Clancy‘s H.A.W.X. had moved a million copies worldwide since launch last month. For what amounts to little more than a modern-day Rogue Squadron clone, which was lacking in even the backhanded militaristic charm of other Clancy games, that’s an impressive feat! Guess…
By Luke Plunkett Published April 30, 2009 -
Yes, There Will Be More Shaun White Snowboarding
While Shaun White Snowboarding wasn’t the best game of last fall, it is one of the best selling games. The multi-platform game sold 3 million copies. You know what that means? More Shaun White Snowboarding. Just listen to Ubisoft honcho Yves Guillemot, “You can expect more Shaun White in the future.” Don’t get excited, it’s…
By Brian Ashcraft Published April 30, 2009 -
Darwinia, Defcon Devs Talk About Their “Truly Terrible” 2008
Introversion’s Chris Delay has – in a continuation of the company’s earlier decision to “tell all” about their recent operational dealings – posted an account of the company’s recent woes. In a candid piece, which describes 2008 as “a truly terrible year”, Delay opens up about a succession of mistakes the company have made, a…
By Luke Plunkett Published April 30, 2009 -
The Dog-Sledding MMORPG
Forget Night Elves and Orks! Korean developer DevCat Studios has something different in store with its latest massively multiplayer online role-playing game, Husky Express. Dog-sledding. And not just dog-sledding, but puppies. Players raise their dog-sledding team and make deliveries to snowy outputs. Higher level dogs bring different skills like smelling goods to determine their quality…
By Brian Ashcraft Published April 30, 2009