Introversion's Chris Delay has - in a continuation of the company's earlier decision to "tell all" about their recent operational dealings - posted an account of the company's recent woes.
In a candid piece, which describes 2008 as "a truly terrible year", Delay opens up about a succession of mistakes the company have made, a crisis of confidence in Introversion's place in the market and frustration at the under-performance of their Multiwinia title.
Like the earlier stuff outlining how to get a game up on Xbox Live, it's a fascinating insight into the highs, lows and challenges facing a development studio, providing a transparency and connection between the company and the audience that you just don't see in this business.
And for that, we're thankful.
2008 in hindsight [Introversion]