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Project Natal “World Premiere” To Be Complete Media Cirque Du Soleil
Microsoft is holding the “world premier” of Project Natal the Sunday before E3 2010, with a special performance by Canada’s own Cirque du Soleil adding an air of magic, wonderment, and subtle creepiness to the evening. Sunday, June 13 is the date of what Microsoft is calling the “world premiere” of Project Natal, the camera-based…
By Mike Fahey -
Modern Warfare 2 Resurgence Map Pack Deploys Next Month
Enough whining about the high price of the Modern Warfare 2 Stimulus Pack! It’s time to whine about the likely high price of the Modern Warfare 2 Resurgence Pack, due out early next month for the Xbox 360. During a company financial earnings call last week, Activision’s Thomas Tippl seemed to indicate that the next…
By Mike Fahey -
Easy or Access? Bulletstorm Walks the Line in an Insular Genre
A death-dealing, results-driven, elite space mercenary who, to be honest, is a bit of a dick, Grayson Hunt doesn’t look like a guy who deals in caring, sharing or hand-holding words like “accessible.” But his game, Bulletstorm will. Put down that ridiculously large weapon: Bulletstorm is still outlandishly violent, serving headshots and explosions galore to…
By Owen Good -
Bulletstorm Puts Its Foot Down
If Epic Games’ new game Bulletstorm breaks new ground in a familiar, crowded genre, it’ll be in the use of melee attacks that aren’t as traditional to the first-person perspective. They’re the first link in the game’s chain of cruel. Not that there isn’t still plenty of shooting done in the first-person perspective. Bulletstorm’s first…
By Owen Good -
It’s Like Many Things, But Still Unlike Anything, Say Bulletstorm‘s Creators
Shooters and summer action movies have plenty in common, not least in how both are commonly pitched: Something and something meet something else. Epic’s Bulletstorm, due in 2011, will enter this fraternity with similar references. “It’s the Burnout of shooters, with a little bit of Duke Nukem,” Epic Games’ design director Cliff Bleszinski said, “and…
By Owen Good -