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Steam Sale Saves Developer
If ever proof was needed of how important Valve’s Steam platform has become to many PC developers, look no further than the tale of Introversion, the developers of Defcon and Darwinia, whose company was saved by a Steam sale. Despite a string of cult successes like Uplink, Darwinia and Defcon (pictured), the British developers had…
By Luke Plunkett Published August 24, 2010 -
Pokemon: Black and White Is Going To Be Popular
The next entry in the Pocket Monster series, Pokemon: Black and White, isn’t out, but people in Japan are keen to buy it. Pre-orders for the game have surpassed the one million mark, making it the fastest Nintendo DS game to hit one million pre-orders. The game is on pace to hit 1.5 million pre-orders…
By Brian Ashcraft Published August 24, 2010 -
The Best Games Of GamesCom
These aren’t the games we think were the best of GamesCom. They’re the games that an “independent expert jury” has deemed to be the official best in show. This expert jury was made up of representatives from the German press, namely Michael Trier (IDG Entertainment), Petra Fröhlich (Computec Media), Christian Bigge (Computerbild Online), Harald Hesse…
By Luke Plunkett Published August 24, 2010 -
A Week In Comments
Weekend Talk Amongst Yourselves Comment by: Diamond Sea Nominated by: Slatz_Grobnik Ah, I see what you mean. The problem is, not every game wants to be that open-ended. The only one I can think of is Heavy Rain. First of all, it’s a question of budget. It takes millions of dollars to design an exciting,…
By Brian Ashcraft Published August 24, 2010 -
Pro Gamers Ban New Control Pad
Razer’s Onza control pad for the Xbox 360 sure looked nice when we saw it at CES earlier this year. Problem is, for some people, it’s too nice. Major League Gaming has banned the pad from its competitive play, officials citing the fact the controller has two buttons that are too easy programmable. MLG rep…
By Luke Plunkett Published August 24, 2010 -
All Wii Underwear Must Go
As seen in Walmart by Kai.
By Brian Ashcraft Published August 24, 2010 -
Meet The Xbox 360’s Fancy New Processor
The new Xbox 360 S is not only smaller than its predecessor, it uses less power and should be more reliable. Who can we thank for these benefits? The new “Vejle” processor, that’s who. The Vejle, named after a Danish city (as most Microsoft projects are; Natal was named after a Brazilian city, for example),…
By Luke Plunkett Published August 24, 2010 -
See “Master Chief’s” Face In A…Mobile Phone Commercial
In this commercial for Samsung’s new Galaxy S phone, a guy who looks a lot like Halo’s Master Chief runs like a scared little girl, then jumps in a flying crayfish and takes his helmet off. Sounds bizarre, and it is, but watch the commercial and everything written above actually happens. This isn’t an ad…
By Luke Plunkett Published August 24, 2010 -
See You Next Year GamesCom, It Was a Blast
As seen on our way out of GamesCom 2010.
By Brian Crecente Published August 23, 2010 -
Gaming As A 1980’s Music Video
As seen this weekend during Gamescom 2010.
By Mike Fahey Published August 23, 2010 -
No Guest Stars Or Polls Today
Sorry folks. We were working with some people, and then their people’s people, and it just couldn’t come together in time. Which sucks, because I hear Mer-Man from Masters of the Universe had a hell of a poll idea. That leaves me with the obligation to provide my one anecdote for the day. How about…
By Owen Good Published August 23, 2010 -
Monday Night Combat Update Shortens Crossfire Wait
Not “patched,” remember? Monday Night Combat carries a “Live Update System” that allows it to tune settings without rolling a full patch through the time-consuming certification channels. Here’s what you get: • Time between Crossfire matches (the competitive multiplayer arena) has been shortened to 45 seconds from 60 seconds. • The minimum number of players…
By Owen Good Published August 23, 2010 -
A Very Brief Look At Crackdown 2: Project Sunburst
During Micorosft’s press event at Gamescom last week, I got a very brief look at Crackdown 2: Project Sunburst, a tower defense game with a real-world twist that doesn’t have much to do with Crackdown, aside from the ducks. Gizmodo gave us a brief look at Crackdown 2: Project Sunburst last week, and they pretty…
By Mike Fahey Published August 23, 2010 -
Sony Considers ‘Online Pass’ For MLB The Show
Sony’s European president said the company is “broadly supportive” of measures like EA Sports’ Online Pass – which enables online features through a one-use code free in retail copies – and is considering them for titles like MLB The Show. “On the principle of making online portions of the game available or unlocked from the…
By Owen Good Published August 23, 2010 -
Beware The Ghost Writer
To: Ashcraft From: Brian Totilo Crecente Re: Welcome Back! Why, hello there, fellow Brian. Man, my flight from Germany was eventful, but I am so glad that we had Totilo working at Kotaku last week. Golly, he sure wrote some great posts about David Hasselhoff and Playboy magazines. You’d think that’s what we hired him…
By Stephen Totilo Published August 23, 2010 -
Lessons From The Medal Of Honor Beta
If not for you fine Medal of Honor beta testers, we would’t be able to shoot a bullet through the opening between a guy’s legs in the final game. We can thank you for other things as well, brave testers. An EA man explains on the PlayStation blog how the developers of his company’s next…
By Stephen Totilo Published August 23, 2010 -
Forty-Five Minutes As A Bunny-Loving Guild Wars 2 Necromancer
In my 45 minutes with Guild Wars 2 I saved a fortress from centaur attack, rescued some villagers, saved a farm from bandits, watered several other players, gained the admiration of meat eaters everywhere, and corralled bunny rabbits. Guild Wars 2 was the game I was looking forward to seeing the most at Gamescom 2010,…
By Mike Fahey Published August 23, 2010 -
This Motorcycle Game Looks a Little Pricey
We found this motorcycle game over at the Motorcycle Association’s booth at GamesCom last week. The game was set up on an actual motorcycle and appeared to require the player to use the throttle, shift, breaking and of course steering as if they were really riding a bike. The graphics weren’t that impressive, but it…
By Brian Crecente Published August 23, 2010