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The Anatomy of a Sackboy
Artist Jason Freeny peels back to cloth to see what the inside of LittleBigPlanet’s Sackboy looks like, bones and all, modifying an official vinyl toy and having his anatomical way with the star of Media Molecule’s game. Freeny is expert at crafting anatomical tweaks to cute and cuddly characters, from Mario to Hello Kitty to…
By Michael McWhertor Published March 30, 2011 -
The Cursed Crusade Is Coming Along Nicely, Though Still Cursed
After months of quiet toil, Atlus and developer Kylotonn Entertainment step out of the smoky blacksmith shop with a handful of new screenshots for their co-op action-adventure outing The Cursed Crusades. Why does everyone look so glum? Oh yeah, the whole curse thing. Just because holy Templar Denz and his roguish mercenary friend Esteban have…
By Mike Fahey Published March 30, 2011 -
Zynga Protests That Their Games Are Creative, And That Numbers Breed Fun
“We used to give people 10 horseshoes when they start [FrontierVille] – then we did a little test of, ‘Well, what if we gave 15?’ We thought that maybe the would help them get over the hump of building the cabin because we noticed that people who make it to finishing the cabin were more…
By Stephen Totilo Published March 30, 2011 -
Thorn Dice, The Most Brutal Tabletop Dice In All The Land
Although you’ll have to make sure they get a good randomizing rotation in the air before they land-they don’t look like they’d roll well-you’d be hard pressed to find a more badass set of number generators than these “thorn dice,” available in hard resin or metal depending on how much you’d like to pay. (Platinum…
By Joel Johnson Published March 30, 2011 -
Ditching Reality For A Game Isn’t As Fun As It Sounds
In October 2004, a Bush aide-widely believed to be Karl Rove-informed the New York Times Magazine’s Ron Suskind that, as a journalist, he was part of the “reality-based community.” It wasn’t a compliment. The aide told Suskind, scornfully, that “when we act, we create our own reality. And while you’re studying that reality … we’ll…
Heather Chaplin, Slate Published March 30, 2011 -
Max Payne 3‘s Proof Of Life Is Here In Two New Screens
It’s been a while since we’ve heard from Rockstar Games and Max Payne 3, a game that’s still without a release date. But Rockstar promised it’s “still working hard on Max” and to deliver “news in the coming months” late last year. Looks like we may actually hear more about Max Payne 3 soon, as…
By Michael McWhertor Published March 30, 2011 -
Ridiculously Short, Arrival Sets The Stage For Mass Effect 3
The Arrive downloadable content pack for BioWare’s award-winning Mass Effect 2 has been unleashed, giving players one last chance to spend some quiet time with Commander Shepard before the trilogy’s Earth-shattering conclusion. An hour and a half just doesn’t seem like enough time. Before I go deeper into my Arrival impressions, know that I’m going…
By Mike Fahey Published March 30, 2011 -
Captain America Turns 70, Sonic Braces For Dr. Eggman’s Next Scheme, And More
Wednesday = new comic books here in the United States of America. Many new comics are junk. Let me tell you about a few ones that are not, some of which are even about video games. Plus, there are some classics and some classically-ridiculous comics debuting on the iPad this week — for people who…
By Stephen Totilo Published March 30, 2011 -
When Racing Through An Earthquake Feels Inappropriate
This is natural disaster as roller coaster ride. The race starts with a helicopter drop onto a collapsing highrise. My ATV lands as the building leans, falling like a domino into the adjacent building. I jump the diminishing gap amid clouds of dust and debris, tearing down the rooftop as it too begins to tilt.…
By Brian Crecente Published March 30, 2011 -
The Future of Full-Immersion Virtual Reality Used to Play a 99 Cent Game
This CAVE system has 3D spacial recognition technology, the ability to “place sound” over a 5.1 sound system, an infrared camera tracking system, a floor that can thump to accent gameplay and haptic feedback through a Wii remote. So what do you do with all of that impressive technology? Play Fruit Ninja of course!
By Brian Crecente Published March 30, 2011 -
Sword & Sworcery EP, the Indie Game That’s Taking the iPad By Sworm
I want to hug everyone who had anything to do with this game, but I have to do that with words first. So, let’s get to it before you dismiss this review as fundamentally unserious and click over to a technical white paper on pathfinding algorithms. Superbrothers: Sword & Sworcery EP is a transportive, cunningly…
Rob Dubbin | KILL SCREEN Published March 30, 2011 -
BurgerTime Has Never Looked So Meaty
After giving us a few tantalizing peeks at the high definition remake of the culinary classic platformer, MonkeyPaw Games delivers a handful of scintillating new screens for BurgerTime HD. It’s nice to see there’s more to BurgerTime HD than building sandwiches amidst the purple swirls of outer space, as our previous glimpses at the game…
By Mike Fahey Published March 30, 2011 -
Just Cause Creators Go Downloadable With Renegade Ops
Avalanche Studios unveils Renegade Ops, a downloadable vehicle-based action game with up to four-players battling to save the world from terrorists. Renegade Ops is coming to the PC, Xbox 360, and PlayStation 3 later this year from Sega
By Mike Fahey Published March 30, 2011 -
The F.E.A.R. 3 Story Trailer Tells A Twisted Tale
A pair of brothers tries to find their place in a town torn apart by the psychic influence of their tortured mother in F.E.A.R. 3, sure to be the feel-good game of the year. With talent like Halloween’s John Carpenter and 30 Days of Night’s Steve Niles hammering out the storyline for the third installment…
By Mike Fahey Published March 30, 2011 -
SOCOM 4 Turns The Hurt Locker Into A PlayStation 3 Sport
War video games let us pretend we’re in movies. They may let us pretend we’re in actual war, but come on, not really. We’re the great hero in war video games. We are fighting impossible odds. The music swells. The bullets cause us only brief problems. We heal. We triumph. We remove bad guys from…
By Stephen Totilo Published March 30, 2011 -
The 3DS’s 3D Is Easier To Understand Under A Microscope
We can toss around terms like parallax barrier to describe the Nintendo 3DS 3D effect all day long, trying to explain how the system alternates lines of pixels to trick your eyes, or we could just show you. Peter Silk of Nukezilla pulled out his pocket microscope and took a gander at the Nintendo 3DS…
By Mike Fahey Published March 30, 2011 -
You Mean Gamers Aren’t All Bloodthirsty Domination Maniacs?
It’s time for a video Speak-Up on Kotaku! Commenter FuzzleMail takes issue with this AlienWare commercial for depicting gamers as bloodthirsty domination maniacs. I hate this Alienware commercial. It’s the one with the guy going all Reb Brown with the machine guns in some made up game world, then it reveals hes just way too…
By Mike Fahey Published March 30, 2011 -
Resident Evil: Operation Raccoon City‘s First Teaser Shows Off Fast-Paced Zombie Slaughter
Undead creatures swarm, bullets fly, and gas stations explode in this action-packed first look at Slant Six Games’ Resident Evil: Operation Raccoon City It could be the fastest-paced Resident Evil game ever. Retelling the story of Resident Evil 2 and 3 from the perspective of an Umbrella Corporation clean-up squad is not only a genius…
By Mike Fahey Published March 30, 2011