“We used to give people 10 horseshoes when they start [FrontierVille] – then we did a little test of, ‘Well, what if we gave 15?’ We thought that maybe the would help them get over the hump of building the cabin because we noticed that people who make it to finishing the cabin were more likely to stick and keep coming back. We tried 15 horseshoes and sure enough we had a substantial uptick in early retention – in people getting to the cabin and therefore sticking as players. In that way, essentially, it made the game more fun.” — That’s the lead creator of FrontierVille, Brian Reynolds, telling Industry Gamers why caring about the metrics of how people play their games is a plus, not some anti-fun, accounting-as-game-design misery.
Zynga Protests That Their Games Are Creative, And That Numbers Breed Fun
🕹️ Level up your inbox
Don’t miss the latest reviews, news and tips. Sign up for our free newsletter.
You May Also Like
Latest news
The Witcher 3 Remastered Isn’t Pulling Punches: ‘When We Think About This Remaster, It’s Almost Like A 2.0 Overhaul’
A Witcher 3 Dev Reflects On Its Most Memorable Quest: ‘The Bloody Baron Quest, I Made So Many Mistakes’
Resident Evil 2 Director Says Capcom Is Making Current Resident Evil Games Too Damn Scary
The Witcher 3‘s Quest Designer And The Voice Of Geralt Tell Us What To Expect From Its Unexpected Final Expansion
Peak Devs Are Using Their Mountain Of Cash To Publish New Indie Games
A Bunch Of Old GTA 6 Leaks Turned Out To Be True
Avengers: Secret Wars May Have Cast One Of The Most Important Characters In The MCU
Arc Raiders Publisher Reportedly Wants The Rights To Make A New StarCraft Game