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The Four Core Concepts That Guild Wars 2 is Built Upon
Yesterday’s Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month’s blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game’s design down to four core components: dynamic events, player versus player, personal story and combat. A massively multiplayer online role-playing game is much…
By Mike Fahey -
Bubble Witch Saga Pops In On the Future of Cross-Platform Social Gaming
Today players of King.com’s popular Bubble Witch Saga can continue their Facebook-based quest on the iPhone and iPad. To some a free-to-play puzzle game that seamlessly synchronizes between Facebook and smartphone might not sound like that big of a deal. To others it’s another step on the path towards a future of platform-free gaming. Nearly…
By Mike Fahey -
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