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Watch Stephen Colbert Do His Goofiest Dance Yet
It’s very, very difficult not to dance to the “Lum King” music that plays at certain points in Rayman Origins. Those saxophones! That guiro! Stephen Colbert agrees, or at least… he likes to dance. So, okay, yes, this video mashup is totally silly, but also delightful. It makes me want to both play Rayman Origins…
By Kirk Hamilton Published June 28, 2012 -
From Chrono Trigger to Xenogears: The Yasunori Mitsuda Mixtape
Are you like me? Do you get a little misty eyed when you hear Schala’s theme? A swell of nostalgia when the violin from Chrono Cross swells? Well boy howdy, this is the mixtape for you! Yasunori Mitsuda’s music set the tone for so much of gaming in my youth: Chrono Trigger, Xenogears, Chrono Cross.…
By Chris Person Published June 28, 2012 -
Welcome To Another Night of Smooth Kotaku Melodic Jamz
Why hello, Kotaku, and welcome to another hour of musical video game coverage. We’ve got some nice stuff for you tonight, so turn up them speakers and enjoy. As always, you can find our whole past archive at the Kotaku melodic main page.
By Kirk Hamilton Published June 28, 2012 -
Watch Dogs Game Gives Out Real People’s Email Addresses
Watch Dogs is a game that feeds on our connectedness and paranoia. It posits an ever-so-slightly tweaked version of the reality we know, and tells us it can be manipulated to no end. The footage we saw at and after E3 has led into an ARG centering on the fictional art gallery owner Joseph Demarco…
By Kate Cox Published June 28, 2012 -
Vanquish Writer Says Japanese Games Should Stop Underestimating Your Intelligence
Here’s an interesting read for anyone who loves, hates, or feels rather indifferent about Japanese games. JP Kellams, a writer for Platinum Games (the studio behind Vanquish, Bayonetta, and the upcoming Wii U game currently titled Project P100), took to Twitter today to voice some eloquent thoughts about the current state of the Japanese gaming…
By Jason Schreier Published June 28, 2012 -
Sadly, The Expendables 2 Video Game is Not Developed by Wright, Meier, Carmark and Garriott
Based on the upcoming sequel to the hit action ensemble film starring every action hero still able to pick up a weapon, Ubisoft’s The Expendables 2 is missing a real opportunity to assemble the greatest team of game developers that ever coded. Sylvester Stallone. Jason Statham. Jet Li. Dolph Lundgren. These are names that deserve…
By Mike Fahey Published June 28, 2012 -
I’m a Video Editor, And Valve’s New Film-Making Software Could Change Everything
I make movies for a living. I shoot, I edit, I transcode, I color correct. J, K and L are as intuitive to me as WASD is to you. I went to school for it. So when I saw that Valve was releasing Source Filmmaker, their internal video editor slash 3D modeler to the public,…
By Chris Person Published June 28, 2012 -
This Game Will Take Cross-Platform To A Whole New Level
It was only recently that I learned how cool it can be to have a game work on multiple platforms. Playing Metal Gear HD Collection on both Vita and PS3 is remarkably cool, and points to a future where we can fit games more easily into our everyday lives. So I’m happy to hear that…
By Kirk Hamilton Published June 28, 2012 -
Sega Shuts Down European and Australian Offices to Focus on “Digital”
Sega first appeared to be running into trouble earlier this year. Sega of America faced layoffs, though not a total shut-down, as in the face of large losses the studio condensed its efforts onto four core series. While Sega of America is still in operation with its reduced staff, other Sega offices worldwide are proving…
By Kate Cox Published June 28, 2012 -
I like the Wii U. I like it a lot.
I’m partially writing in the abstract. I don’t know what the Wii U will cost. I don’t know exactly how powerful it is (though I’ve tried to report my way to some answers). I won’t ever need the Wii U to be my only gaming console, because I make enough money and, thanks to my…
By Stephen Totilo Published June 28, 2012 -
This Perverse Sex RPG Is Stimulating, But Not In The Way That You’d Think
Polymorphous Perversity, for those of you that don’t recall, is the sex game whose development may have crossed lines. Nicolau Chaud, the mind behind the title, had his relationship with intimacy altered in peculiar ways during development. Nonetheless the game was released into the wild earlier this week via the game’s blog. Those of you…
By Patricia Hernandez Published June 28, 2012 -
Prototype Creators Shutting Down [UPDATE]
Radical Entertainment, the twenty-year-old game studio behind games like Prototype and Scarface, has shut its doors. Audio designer Rob Bridgett, formerly of the Vancouver-based studio, confirmed the news on Twitter today Update: When reached for comment, Radical parent company Activision sent Kotaku the following statement: Although we made a substantial investment in the Prototype IP,…
By Jason Schreier Published June 28, 2012 -
The Best Things in This Week’s Nintendo Download are Free
With free 3DS demos for Rhythm Thief & the Emperor’s Treasure and Kingdom Hearts 3D [Dream Drop Distance] in the eShop this week, no one needs to spend a single penny to have a hell of a time with this week’s Nintendo Download. Of course Zen Studios, the makers of Marvel Pinball 3D for the…
By Mike Fahey Published June 28, 2012 -
This New Company of Heroes 2 Trailer Shows How Cold War Can Be
A new teaser trailer for next year’s strategy title Company of Heroes 2 has just arrived. And while it doesn’t feature any gameplay or show off its fancy features, the trailer does show one thing incredibly effectively: It gets cold in Russia, y’all. A narrator rather effectively intones the dire history of World War II,…
By Kate Cox Published June 28, 2012 -
New Diablo III Players Are No Longer Restricted To Act One
New Diablo III purchasers are no longer limited to the first act of the game, as of a patch released this week that fixes some issues in the popular action-role-playing game. Last week, Blizzard announced that people who bought the game online would have to wait up to 72 hours before progressing through the entire…
By Jason Schreier Published June 28, 2012 -
Why Video Game Characters Say Such Ridiculous Things
If you’ve played a video game, you’ve probably heard a bark. And not just in Nintendogs—I’m talking about an “enemy bark,” which is the term for the adaptive lines of chatter that enemy characters utter throughout the game. “He’s over there!” “Did you hear something?” “I’m hit!” “I’m throwing in a grenade!” That very common…
By Kirk Hamilton Published June 28, 2012 -
World’s Most Violent Educational Game? Or World’s Most Educational Violent Game?
Gordon Van Dyke can go on and on about how sword-fighting was really done back in the middle ages. The producer of War of the Roses will tell you tons about armor and how light it was back then. And how during the real 15th century War of the Roses, knights didn’t use shields, because…
By Stephen Totilo Published June 28, 2012 -
The Most Important Character in Mass Effect 3 Never Even Showed Up Until After the Credits
I didn’t realize how important the Stargazer, the nameless old man who appears briefly after the credits in Mass Effect 3, was to me, at first. It took some significant changes to the way the game’s final ten minutes are told for me to realize how crucial he always was to my story. I’ll just…
By Kate Cox Published June 28, 2012