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Adventure Time Mastermind Talks About the Differences In Making the Show Versus the Game
Adventure Time—the lovable, adventurous Cartoon Network series penned by mastermind artist and writer Pen Ward—has blown up to staggering popularity. Search for the show and its characters online and you’ll find a mess of fan-made renditions and mash-ups and even new inventions (like the currently non-existent baby product of Jake—a dog who can stretch to…
By Tina Amini Published September 4, 2012 -
Ken, Your Foot Looks Bigger When It’s Kicking My Face In
Even during the past twenty-five years of Street Fighter (25 years, crazy!), there are some angles I’ve never seen in Street Fighter. Until now. Artist Kobus Faber did a series of “forced perspective” SF poses. Characters include Ken, Sagat, Cammy, Chun-Li, and Makoto, among others. The result is not only spectacular, but also fresh and…
By Brian Ashcraft Published September 4, 2012 -
Report: Sony (Mobile) Hacked
Over the Labor Day weekend, some hackers were apparently hard at work. Hacktivist group NullCew announced that it has made its way into Sony Mobile’s servers, reports ZDNet. A Pastebin dump shows a list of several hundred usernames from the website Sonymobile.com as proof of the infiltration. The Pastebin dump has the following message: Sony,…
By Brian Ashcraft Published September 4, 2012 -
The More You Watch The PSYning, The Scarier It Becomes
Kubrick and King? Ha! Those jokers have nothing on the horrors that ensue when you’re snowed in and only have the beats of Park Jae-Sang to pass the time. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from…
By Brian Ashcraft Published September 4, 2012 -
Remembering the Video Game Work of Michael Clarke Duncan
Oscar nominated actor Michael Clarke Duncan passed away earlier today. The 54 year-old died from complications from a heart attack he had earlier this summer. Duncan is best known for his roles in The Green Mile, Armageddon, and Talladega Nights—among many, many other films. The actor did more than movie work. Blessed with powerful pipes,…
By Brian Ashcraft Published September 4, 2012 -
Dark Souls Might Get An “Easy” Mode
Dark Souls director Hidetaka Miyazaki is thinking seriously about adding an “easy” mode to the game. Speaking to London’s Metro, he says of the notoriously difficult game, “I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in…
By Luke Plunkett Published September 4, 2012 -
Skyrim Tattoo Turns Reader’s Boss Into RPG Hero
A reader sent us in this pic of their “middle-aged boss'” tattoo. His name is Jim, apparently, which I guess is short for Dovahjiim? Note that’s Dovahjiim, the Dragon Middle-Aged Man, not Dovahkiin, the Dragonborn.
By Luke Plunkett Published September 4, 2012 -
If The Ouya Fails, You (Probably) Won’t Be Getting Your Money Back
The Ouya console might not have been the first video game project to hit it big on Kickstarter, but it’s easily the biggest, with around 57,000 people contributing money towards a machine that doesn’t even exist yet You’d hope that, come 2013, those 57,000 peoople will see a return on their investment in the form…
By Luke Plunkett Published September 4, 2012 -
Halo 4’s Ten-Minute “Documentary” Is Also One Giant Game Trailer
Well, here’s a pleasant surprise. This is a “documentary” on the making of Halo 4 that runs for over ten minutes. You’d think such a clip would be full of agonising monologues by developers, and it is, but instead of just focusing on talking heads you’re also seeing a ton of of in-game and cinematic…
By Luke Plunkett Published September 4, 2012 -
A PC Game Where You Manage a Space Colony? Wonderful.
Maia is an upcoming indie game where you’re put in charge of managing a sci-fi facility. The world will be procedurally-generated, will contain various different hostile environments, and require you to defend it from hostiles. Which all sounds great. And looks great, too, in this test footage which shows that the game’s proprietary engine can…
By Luke Plunkett Published September 4, 2012 -
Battlefield 3 With The Lights Out Is Like An All-New Game
Despite early predictions that its fancy Frostbite engine would make it almost impossible for modders to mess too extensively with Battlefield 3, there’s a mod that messes extensively with Battlefield 3. And with great results! While seemingly only doing a single thing – turning off the sun and transforming the game’s daytime maps into night…
By Luke Plunkett Published September 4, 2012 -
Tomb Raider’s First 14 Minutes Are About Jumping (And The Slaughter of Deer)
The new Tomb Raider was at PAX. Were you at PAX? Me neither, so this is the first I’ve seen of the demo that was running over the weekend. It goes for 14 minutes, so you might want to make a cup of tea. When you do, and get back, you can join me in…
By Luke Plunkett Published September 4, 2012 -
Easy Modes Can Ruin Games? Um, No.
Alex Hutchinson, the lead designer on Assassin’s Creed III, has some very interesting thoughts on video game difficulty. “A lot of games have been ruined by easy modes,” he tells Edge. “If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your…
By Luke Plunkett Published September 4, 2012 -
This Zelda Sword Goes Great with Butter
While at work, Tumblr user spacekat267 created this “Zelda inspired breadstick.” Stick? You mean sword! “Twas delicious and most powerful with a side of Lon Lon Ranch,” blogged spacekat267, adding that he was thinking of doing an Ocarina next. Go big, spacekat267! Do a Hylian Shield! Doooooooo it. I crafted… [spacekat267]
By Brian Ashcraft Published September 3, 2012 -
Star Wars Meets Ancient Rome, When Senates Were More Interesting
Custom toy builder Sillof has made quite a name for himself in the past few years turning random action figures into themed, fantasy sets of Star Wars pieces. His previous efforts, like Second World War and Steampunk Star Wars, were great, but this latest one might be the best of all, if only for the…
By Luke Plunkett Published September 3, 2012 -
Valve’s Erik Wolpaw On How DayZ And Minecraft Fulfill ‘The Promise Of Games’
Among the many highlights from the Erik Wolpaw/Tim Schafer panel at PAX this past weekend was a brief exchange where an audience member asked what Wolpaw thought about the disconnect between authored single-player games and games that allowed truly personal stories to emerge, like Notch’s Minecraft and Dean Hall’s DayZ “It’s not [about] single-player vs…
By Kirk Hamilton Published September 3, 2012 -
See The Room That Ate Ms. Pac-Man and Three Other One-of-a-Kind Video Game Experiences Right Here
Proof that video games are art isn’t just on the screen. Sometimes it can be right in front of you, in the form of an arcade classic that swallows a whole room or tricked-out gloves that let you throw a Street Fighter fireball. The video game art that viewers saw at the recent Babycastles Summit—along…
By Evan Narcisse Published September 3, 2012 -
Yep, Looks Like Valve’s Still Making Hardware
A recent job listing on Valve’s website confirms what the Half-Life developer has been discussing for the past few months: they’re making hardware. “Valve is traditionally a software company,” the listing for an Industrial Designer position reads. “Open platforms like the PC and Mac are important to us, as they enable us and our partners…
By Jason Schreier Published September 3, 2012 -
Make a Gears of War 3 Designer Happy and Find This Easter Egg
You’ve had a year to play Gears of War 3 and you still haven’t found all the Easter eggs. During the Gears of War panel yesterday at DragonCon in Atlanta, lead level designer Jim Brown teased a submersible secret, and told us of the drunken Dizzy Easter egg that didn’t make it in. After a…
By Mike Fahey Published September 3, 2012