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Star Wars: Battlefront Helped Me Understand How The Empire Lost On Endor
How could a powerful military force like the Empire lose to a scruffy band of rebel scum and a handful of teddy bears? I’m thinking it has something to do with the Imperial dress code. While I’ve only been playing the release version of Star Wars: Battlefront since yesterday, I’ve played enough to dread the…
By Mike Fahey -
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Let’s Play A Round Of Paladins, Where Overwatch Meets Hearthstone
Launching into closed beta today, Hi-Rez Studios’ Paladins is a hero-based shooter like Overwatch, but its collectible card-based in-game leveling system is something else. Here’s how a match of Paladins plays out. Players pick a character out of the eight currently available (no doubling up) and spawn in their base. The match begins with the…
By Mike Fahey -
Two Classic Cartoon Secrets Discovered In LEGO Dimensions
The release of the Doctor Who level pack for LEGO Dimensions unlocked some wibbly-wobbly, timey-wimey cartoon secrets in the game. What good is having a time machine if you can’t travel back to the stone age or forward to Earth’s flying car future? I’ve barely had time to play LEGO Dimensions since the Doctor Who…
By Mike Fahey -
Hey, It’s An Army Of Custom Doom Figures
Cacodemons, regular demons, imps, a Cyberdemon, Barons of Hell and a lonely Doomguy, all present. Artist ENulmer made some fantastic Doom props including almost all the classic monsters. Some of them, such as the Doomguy, are modified versions of other action figures, but most of the demons are hand sculpted and painted. They all look…
By Gergo Vas -
Luke Skywalker Sure Did Kill A Lot Of People
Darth Vader is nowhere near the young Jedi. Taking official numbers into account, MrSundayMovies carefully calculated how many people Luke killed in the original Star Wars trilogy. It’s a staggering 369,470. Dammit, Luke. And it’s just the original trilogy. Things like Timothy Zahn’s books are not even included. Does this mean… he’s really the bad…
By Gergo Vas -
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The Spiritual Successor to DJMax Doesn’t Screw Around
Fans of Korea’s DJMax series have certain expectations of their rhythm games. They want complexity. They crave challenge. Their music genre preference is all over the place. Superbeat: Xonic gives us exactly what we want. When DJMax development studio Pentavision merged with GameOn Studios a few years back, a group of folks left to create…
By Mike Fahey -
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