Video games often strive to appear “realistic” in one way or another, but the new indie horror game The Vanishing of Ethan Carter took things a step further verisimilitude-wise: creating many of its levels by pulling from real-world photographs.

Using a nifty technique known as “photogrammetry,” Ethan Carter developer The Astronauts built the game’s spooky (and scenic) locales from real-world counterparts using countless photographs that captured their every nook and cranny. Rebuilding meatspace soundings sounds neat—especially for a horror game. But how did the photogrammetry work out at the end of the day? Well, the Polish gaming site CTSG was thoughtful enough to do a couple one-to-one comparisons

https://kotaku.com/how-a-horror-game-plans-to-use-the-real-world-to-scare-1551371958

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Neat, right?

Read our review of The Vanishing of Ethan Carter here. Spoiler alert: we liked it!

To contact the author of this post, write to [email protected] or find him on Twitter at @YannickLeJacq

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