Video games often strive to appear "realistic" in one way or another, but the new indie horror game The Vanishing of Ethan Carter took things a step further verisimilitude-wise: creating many of its levels by pulling from real-world photographs.

Using a nifty technique known as "photogrammetry," Ethan Carter developer The Astronauts built the game's spooky (and scenic) locales from real-world counterparts using countless photographs that captured their every nook and cranny. Rebuilding meatspace soundings sounds neat—especially for a horror game. But how did the photogrammetry work out at the end of the day? Well, the Polish gaming site CTSG was thoughtful enough to do a couple one-to-one comparisons.

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Real world:

Advertisement

Video game:

Advertisement

Neat, right?

Read our review of The Vanishing of Ethan Carter here. Spoiler alert: we liked it!

Advertisement

To contact the author of this post, write to yannick.lejacq@kotaku.com or find him on Twitter at @YannickLeJacq.