The official DayZ message boards were recently compromised, and while it’s not clear everyone’s passwords are out there, the developers are recommending folks change ‘em anyway.
DayZ is, and I think will always be, the biggest disappointment in gaming history (for me anyway). I played the original mod like I was smoking crack, I could not get enough. Played on private whitelist servers with streamers, played public, played in clans, played solo, played all the different mods for the mod (inception). Point being, I loved it. So when I found out they were planning on releasing a standalone version with all these new features, updates and bug fixes, you could say the hype train was barreling down the track for me at that point. Fast forward to the release, I start playing on day one and think, “well, its still early, they said they would be slowly rolling out updates and new features.” It’s been what? 2 years now? I still haven’t gone back to play it after they added vehicles because the whole thing was a damn mess. If I get a itch for zombie survival, I’ll play H1Z1 now.
I think the main problem here which they forgot is, people just want it to work. It wasn’t really the realistic features that kept people playing the mod, it was the human element. If they could have just polished what they had, and made it work without a fear of losing all your items because of some bug or facing off against a group that are all rocking the best gear due to duplicating, it could have been great. Not to mention the blatant outright hacking that a lot of people were doing too.
DayZ did it first, but they did it awfully. I still feel like there is an open slot in the gaming world for someone to create what DayZ should have been. So many open world survival games now, but none of them have quite captured that feeling of terror the original DayZ mod had. From time to time I think that someone could do the same formula but with robots instead of zombies, like Terminator style, and create a fresh take that way. That way you could do near(ish)-future. This opens up a ton of possibilities so you don’t have to make it ultra-realistic with the setting and items.
/end incoherent rant.