Marvel Tōkon: Fighting Souls has a pretty well-rounded roster of characters, but inevitably, someone will be deemed the worst. Ideally, the gap between the worst character and the second-worst character isn’t that wide, but according to many players, Tōkon’s last-place recipient is trailing far behind the rest of the cast. That character is Danger, the sentient robot that acts as a representative of the Danger Room training area from the X-Men comics.

Danger was already one of the more obscure characters in Tōkon’s line-up, so at a glance, it might make a lot of sense that she isn’t seeing as much use, as it could perhaps just be attributed to a lot of people being unfamiliar with the hero. But according to a lot of players, she’s just not up to par with most of the cast. Her kit is based around orb-like modules that she can set and detonate across the screen or teleport to, though her actual mobility is arguably some of the worst in the game. She’s slow-moving without the ability to run like other characters, and while her special aerial dash can help you with mixups, the act of actually closing the distance is risky, or requires some setup in a way that most characters’ movement doesn’t.

“Her zoning’s not that great, her air dash sucks, her buttons are whatever,” fighting game streamer Cloud_805 said while ranking the roster on Twitch. “She does have a good assault assist, the drill that’s very active, very plus, but she just has to work so hard. […] Dude, this poor fucking character got shot before she even had a chance.”

As with most fighting games, the actual technical breakdown of why Danger is viewed as counterproductive might read like hieroglyphics to the casual player, but to put it in layman’s terms, the argument that Danger is the worst character in Tōkon stems from how her complex setups can be easily outdone by most fighters who require less time to get any value from, with some claiming she feels “made for a different game.”

“You spend all this time setting up your bullshit for a stray Magneto car to just erase all your work anyway,” cuttin_in_town writes on Reddit. “Yes, I am mad. This character could be so fun if these artificial restrictions were not present. She doesn’t even turnaround instantly when doing an air H as you fly over the enemy’s head. She still attacks the other way like a dumbass. Horrible character to play. Holy shit.”

In Tōkon, a character’s quality isn’t just determined by how they function as a lead fighter. Some might rank poorly in tier lists, but excel as assist characters that can tag in for a helpful move to extend combos or take advantage of an opening your active hero can’t. Viewed from that perspective, Danger has some good utility that even detractors advocate for.

Marvel Tōkon is only weeks old at this point, so it’s entirely possible Danger will get some significant buffs or reworks that could help her compete. For now, it sounds like she at least has some use as an assist character alongside better-playing characters. Hopefully soon someone takes down Magik as the most dominant character on the roster because I could go a few days without seeing her sword smack me over the head.

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