People are always recreating things in Unreal Engine: Half-Life, Metal Gear Solid, Diddy Kong Racing. Often, though not always, these projects result in short videos or barely playable mods that serve as a cool “What if?” but don’t lead to anything more. The creator of GoldenEye 25 says he is dead set on beating the…
When I reviewed Half-Life remake Black Mesa back in 2012, I said the project “does not look like a modern video game”. A newer (and far more limited) remake, Project Lambda, does.
What started out as a typical Weather Channel hurricane report took a turn when the broadcaster submerged himself in nine feet of digital flood water. The hyper-realistic visualization was created with Unreal Engine, which powers video games like Fortnite, Ark: Survival Evolved and Street Fighter V. Yikes, though!
It’s been 20 years this week since the release of the original, groundbreaking Metal Gear Solid, and to celebrate a fan has taken the 1998 game’s intro movie and completely remade it in Unreal Engine 4.
Multiplayer battle arena Paragon shuts down on April 26, but its characters and environments have a chance to live on. Epic Games has released “$12 million worth” of the game’s character and environment assets onto the Unreal Engine Marketplace for free.
Diddy Kong Racing for the N64 was never able to escape that long shadow cast by Mario Kart. While the game got a remake for the DS, it never got a true successor. And if we’re being honest, it probably never will. Fortunately there’s a fan video to help fill the void left by its eternal absence.
Today Epic released an Unreal Engine video showing off features game developers will be excited about in 2017, like sequencer cinematic tools and automatic level-of-detail generation. If you are not a developer, feel free to just dance.
Epitasis is a new project being worked on by Lucas Govatos. It’s a puzzle exploration game in the mold of Myst that was inspired by the soundscapes of electronic musicians like Tycho. It’s also being made entirely in Unreal Engine 4.
Childhood classics aren’t the only games with fan-made re-imaginations in Unreal Engine 4. Newer ones can get one too every now and then. And Bloodborne is a fantastic-looking game that deserves an homage like this.
Retro tech, abandoned coffee cups, unmade beds, monitors saying “LOST CONTACT” in all caps. Yep, that’s a deserted Alien space station, alright.
BioShock came out nearly nine years ago and used Unreal Engine 2.5, so it’s no wonder the Unreal Engine 4 project it inspired looks so sharp.
Look, it’s fine to remake Zelda games for the 3DS, but in 2016 when people hear the word “remake”, they want a remake. So the next time we get an Ocarina of Time re-release from Nintendo, hopefully it looks something like this.
Run-of-the-mill room porn is one thing, but it takes something like Unreal Engine 4 to elevate it to a whole new level. This apartment might not exist, but I still really really wanna live there. Or at least go there and stare at things. Maybe take an apple. Unreal Engine 4 apples are nice.
Apparently, a card game session went wrong in the Lion’s Pride Inn’s basement and someone bled all over the place. Thankfully that doesn’t tarnish the beauty of this Unreal Engine 4-World of Warcraft map too much.
What you’re seeing here is a process known as “scanning”, or “photogrammetry”. It’s not new, having already been used to generate the landscapes in games like Star Wars: Battlefront, but as you’ll see, as the technology involved (and the skill of artists) advances, so too do the results.
What we’ve got here is a “Minecraft-Like Infinite Voxel World” built in Unreal Engine 4. In layman’s terms, it’s a very pretty but limited Minecraft demo running in a triple-A game engine.
Late last week, captain_slow48 posted an Unreal Engine 4 recreation of Doom’s first level online. “I built this to familiarize myself with the engine,” he said, adding that he tried to be “as faithful to the original aesthetic as possible.” Which is exactly what happened.
Pretty sure nostalgia will hit everyone who grew up in the PS1 era and played Spyro the Dragon. IAmMurloc is working on an Unreal Engine 4 version and the first stage’s already shaping up nicely.
The Cerebro/Cerebra is a device used to locate mutants in the X-Men world. Its Unreal Engine 4 version probably does that, too, plus it looks amazing. A GIF really doesn’t do it justice.