What World Of Warcraft Would Look Like Running In Unreal Engine 4

Illustration for article titled What iWorld Of Warcraft/i Would Look Like Running In Unreal Engine 4

It’s hard to get excited about World of Warcraft in a visual sense, but if you’ve ever held out hope that the game might get a sequel, or at least a more modern makeover, then this is the video for you.


Daniel L has spent years remaking some of the game’s environments in Unreal Engine 4we’ve even featured some of them—but this week he’s released a compilation video showing off everything he’s done since 2015.

This means we get a tour of Grizzly Hills, Elwynn Forest, Duskwood, Westfall and Durotar across a 12-minute video, and it all looks great!

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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Meh, it’s rather hit or miss. Some of the night shots look good but a lot of it loses the “cartoony” aesthetic to the point where it begins to look rigid like it belongs in Everquest 2 or something. It just doesn’t feel like WoW anymore.