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Counter-Strike's Iconic De_Dust 2, Remade In Unreal Engine 4

Illustration for article titled iCounter-Strikes/i Iconic De_Dust 2, Remade In Unreal Engine 4
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Counter-Strike’s most famous map has changed a bit over the years, but it’s never looked as good as it does here in this remake of part of the level by artist Wiktor Öhman.

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Öhman, who has worked on games like Far Cry 3, has “fond memories playing it with my friends at LAN parties in my teens”, and so figured for this project he would “do my own twist on it by combining several of the [level’s] iterations into something new”.

Illustration for article titled iCounter-Strikes/i Iconic De_Dust 2, Remade In Unreal Engine 4
Image: Medium
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Note that it’s not the entire level, but when you see how much work has gone into just this diorama, you’ll see why doing that is something maybe left to people getting paid to make Counter-Strike levels for a living, instead of working on this on the side.

Here’s a video detailing the making of the scene:

While here are some images:

Illustration for article titled iCounter-Strikes/i Iconic De_Dust 2, Remade In Unreal Engine 4
Illustration for article titled iCounter-Strikes/i Iconic De_Dust 2, Remade In Unreal Engine 4
Illustration for article titled iCounter-Strikes/i Iconic De_Dust 2, Remade In Unreal Engine 4
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You can see more of Öhman’s work at his ArtStation page.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

I’d just like to point out: the UE4 fan version of Dust2 can totally be done using Source, or Source 2 if CS:GO has been ported to it yet. And without dumbass physics issues.

This is impressive, yes, and the artist should be praised for it. But it’s not something that could only be done in UE4. Not even close.