I’ve chopped, smashed, and stabbed more medieval bodies in the past few days than I can count. I’ve also been cut open, impaled, and beheaded more times than I care to admit. Kill and be killed—that’s the proposition at the heart of For Honor, a game in which burly men and women swing crafted hunks of metal at one…
Killerduda11 probably thought they were safe after fleeing down into the ravine. Little did he know he was fighting a medieval Batman carrying a giant broad sword.
In a new dev diary, Ubisoft Montreal outlined changes for Rainbow Six: Siege’s second year. Alongside plans to revamp the roster of operators, competitive leagues will be restructured and cash-free loot provided to all players.
French stock market regulators have accused five Ubisoft executives of selling stock based on inside knowledge, an accusation that the video game publisher steadfastly denies.
The creators of the huge new video game Watch Dogs reject the black and white choices video games often give you when they want to give you a moral dilemma and make you feel something.
Acknowledging the profound disappointment at the delay of Rayman Legends release on the Wii U—a holdup that seems to have no other reason than to wait for the Xbox 360 and PS3 editions to launch this fall—Ubisoft Montréal has decided to release the game's Online Challenges mode early, for free, to all Wii U users. The…
Ubisoft's E3 2011 demonstration of Far Cry 3 was—obviously—not the only way to run through the jungle and get to the chopper. Flexibility and player choice are key in Far Cry games, which Ubisoft illustrates in the above gameplay demo.
Perhaps ironically, perhaps not, Far Cry 3 opens with a psychotic bandit lecturing you on the nature of insanity. Crazy is doing the same thing, expecting different results, goes the oft-quoted saying. And again, for the third time now in this series, you are surrounded by a jungle, up to your ass in trouble.
Some skating games show things that are, and ask you "why not?" Shaun White Skateboarding sees things that aren't, and leaves you to ask "why."
The first Assassin's Creed was an interesting but repetitive experiment. Two years later, Assassin's Creed II was an improvement in almost all ways. One year later, Assassin's Creed Brotherhood, woefully misunderstood prior to release, is arguably the best one yet.
At last, I have a way to exercise in front of my TV without any contraptions (or other people) near my body but still with a way to get yelled at if my form is bad.
Click to viewSo did you hear the one about Splinter Cell secret agent Sam Fisher saving a bunch of space-dwelling baby seals and their princess? Yeah, we hadn't heard about this Splinter Cell: Double Agent easter egg either. No one has.
Develop magazine has released the 2010 Develop 100, an annual listing of the most successful game developers in the industry. Who took the number one slot this year? I'll give you a hint: Nintendo.
In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he's leaving the studio he's worked at for a decade, Ubisoft Montreal.
On the red carpet for the Interactive Achievement Awards here at the DICE convention yesterday, two of the top creators of the Assassin's Creed series provided a little better sense of what the series' surprise next installment will be like.