Geralt’s journey might be over, but that doesn’t mean there aren’t still loose ends to tie up. With Witcher series developer CD Projekt off paving Cyberpunk 2077's neon-lit streets, modders have taken it upon themselves to give The Witcher 3 a fan-made epilogue. Using The Witcher 2.
The Witcher series is being turned into an English language Netflix drama by CG visual effects company Platige Image S.A.
Got an Xbox One? Love The Witcher games? Well, you can now play the middle game in CD Projekt’s beloved action-RPG franchise for free.
Quitting, I was raised to believe, is a moral failing. You should stay on the Little League team through the end of the summer, even if you’re not having any fun. You should stick it out as an altar server at church until the end of the eighth grade, whether you like it or not. You should never go home in the middle…
Remember kids, don’t drink to excess. Nice to see that The Witcher 3 on PC lets you import the most crucial decision from The Witcher 2.
The afternoon sun cascaded over the Flotsam town square as Geralt of Rivia blinked off his hangover. He grunted, stretched his Witcher legs, and cracked his Witcher back. He slowly scratched an itch on his Witcher chin and took in the scene before him.
If you've played a role-playing game in the last several years, be it Mass Effect or The Elder Scrolls, chances are that most of the game involved people asking you to go places, bop things on the head, and return with items for a reward. Unless you've played The Witcher.
Back in 2011, Polish prime minister Donald Tusk gave U.S. president Barack Obama a copy of The Witcher 2, because it's pretty much the best thing Poland has ever done.
We did a gallery on the most awesome continue screens a few weeks ago, so it's only fair that we give their complement—start menus and title screens—the same treatment.
The past few years produced a huge amount of great games and a surprisingly decent amount of them have well-developed characters that are hard to forget. And, of course, some of them look really attractive.
A giant cataclysm. Hordes of monsters roaming around. Mutated monster hunters addicted to potions and mushrooms...That's all you need to know to feel like home when playing The Witcher. You can forget the novels and all those journal entries.
It's not often I respect my enemies in a game—how could I? They're just a target. A bundle of HP. An obstacle. Something to conquer.
The recent launch of Path Of Exile's open beta—a new hack & slash action RPG known especially for its enormous skill tree, as you can see in the pic above—inspired us to collect some of the best looking skill and research trees spanning a variety of genres. It's interesting to see how creatively devs can handle this…
The Witcher 2 is getting mod tools. We previously knew...that fact and that fact alone, but at GamesCom last week developers CD Projekt showed off the game's upcoming REDkit, and it's looking terrific.
Mod tools are coming to The Witcher 2, developers CD Projekt announced today. More details to come at GamesCom.
Developer CD Projekt Red has sold over four million copies of The Witcher and The Witcher 2, it said today in a press release. That's a combined total for both PC and consoles. Impressive stuff!
Over at Grantland, the occasionally notorious but always thoughtful writer Tom Bissell has weighed in on The Witcher 2. He is… not impressed. In fact, after 6 hours with the game, he decided he'd seen enough.
It's easy to take personal offense when you disagree with a game review. It's easy to believe dissenting opinions mask ulterior motives.
For today's Burning Questions, Kirk and Jason tackle Fantasy lore. Why are some game worlds believable and interesting while others are boring and rote? What makes "dark fantasy" "dark"? When does that moment come in an RPG when you say, "Okay, I'm into this"?