The last month has seen some dramatic changes to The Legend of Zelda: Ocarina of Time speedrunning, especially in the completionist category. A handful of newly-discovered glitches and shortcuts have blown open the doors on what was previously thought possible. One of the scene’s most accomplished players has managed…
Throughout Link’s adventure in The Legend of Zelda: Ocarina of Time he must find new tunics in order to survive the extreme heat and cold. These items have been considered essential for completing dungeons, but speedrunners have found a risky way to never use them thanks to a new glitch.
Speedrunner Cheese was attempting a 100% run of The Legend of Zelda: The Ocarina of Time when the unthinkable happened. A Twitch viewer in the chat dropped a cool grand on the streamer to celebrate some bizarre random number generation.
The world record for The Legend of Zelda: Ocarina of Time is 17 minutes and 9 seconds… but what if you pressed the A button as little as possible? Limiting Link’s ability to jump, talk, and open chests creates a new challenge for speedrunners to race through.
Nintendo is dressing up the plain old 2DS in The Legend of Zelda for Black Friday. The $70 green and yellow handheld comes pre-installed with Ocarina of Time 3D. There’s also a special “Explorer’s Edition” of Breath of the Wild for the Switch, bundled with a 100-page guide and a map for $60.
Ocarina of Time speedruns are already challenging, from Any% that use all sorts of glitches to speed through the game to 100% runs that collect everything. A new tool-assisted run takes things a step further, completing all dungeons without opening a single door.
Ocarina of Time’s Glitchless speedrun category seeks to complete the game as quick as possible without using game-breaking cheats and glitches, but a newly discovered trick is forcing runners to consider what is or isn’t a glitch to begin with. Is something a glitch if it lets you explore somewhere early? Or is it…
Link first passed the Death Mountain Crater on his way to the Fire Temple in Ocarina of Time, but it was a lot more blocky and a lot less particle effect-y back then.
Narcissa Wright used to be the fastest Zelda: Ocarina of Time player. Her best run was nearly perfect, the stuff of, well, legends. Cut to now: Wright has developed hand problems and can’t speedrun. She’s also decided to undergo hormone replacement therapy. Her life is fraught with change, and some of her viewers…
Dubbed the Ocalele of Time, this is an Ocarina of Time-inspired, handmade ukulele that also happens to look like an ocarina (albeit with tiny guitar parts attached).
Names have power, as proven here by Redditor cl0sure’s chosen moniker transforming a mild observation into an aggressive defense in The Legend of Zelda: Ocarina of Time.
Yeah, this is the same guy who also did The Temple of Time and yes, it is similarly pretty. That’s Unreal Engine 4 for ya. Oh, and talent. Don’t forget talent.
Belgian artist Vadu Amka completely covered a Nintendo 64 with a rock and moss motif to transform the console into an artifact from Hyrule.
Ocarina of Time might be the first video game where I obsessively followed its development. It was a pre-cursor to games culture today where we pore over video footage, speculate and — for want of a better terms — get hype. But back then it was screenshots.
Balls in the face might be the deadliest of them all, but the other 103 threats were still dangerous enough to take out the Hero of Time. At least in this video.
We're in San Francisco club called Stud, and there are people in fur suits everywhere. Colored lights and crashing beats flash like fireworks in a thunderstorm. Everyone is sweaty and drunk, but most of all they're happy. Ladies and gentlemen, I give you GaymerX, my favorite game convention—and also maybe the last…
Not content with his previous world-record speedrun of Ocarina of Time, noted speedrunner Cosmo Wright is now back with a faster, more impressive playthrough of Zelda—and you can watch it here.
You've (hopefully) seen the original Zelda on the Oculus Rift. Now I'd like to bring your attention to the Oculus Rift version of what some consider the best Zelda game—not only is this in first person, which makes the game look way different, but it also lets Link jump whenever you want.