Star Wars Battlefront II’s new update overhauls the game’s loot box laden progression system. One of players’ biggest complaints since before the game was even officially out was how hard it was to unlock iconic characters like Luke Skywalker or Darth Vader. A new patch finally unlocks every hero character in the…
Months after removing controversial microtransactions from Star Wars Battlefront II, publisher EA today announced its plans to bring them back, this time tied only to cosmetics rather than gameplay.
Players who earn enough points during Star Wars: Battlefront II matches can play as a variety of special characters, from hi-tech Stormtroopers to the Emperor himself, but none are as deadly as the Wookiee Warrior. A new patch has nerfed these overpowered creatures and brought an end to their hairy reign of terror.
Remember Matt The Technician, Kylo Ren’s run as an Undercover Boss on Saturday Night Live? It’s in Battlefront II now.
Star Wars Battlefront II’s latest DLC features an expanded story and new worlds from The Last Jedi. It does its best to reinvigorate the game, but it ultimately falls short.
The end of a match in multiplayer shooters is usually when players can look at stats and see how other people performed. In Star Wars Battlefront II, many matches end with a single player receiving recognition over and over again.
There are two ways to unlock stuff in Battlefront II. You could pay for it, which sucks, or you could build a sense of pride and accomplishment by constructing a robot to grind progression for you.
Star Wars Battlefront II is a conflicted game. The multiplayer progression system is a mess, and the story campaign moves way too fast. But if there’s one thing it really nails, it’s everyone’s favorite farmboy from Tatooine.
When 2017's Star Wars Battlefront II was first previewed at E3 this year, people were cautiously optimistic. Its predecessor was slammed for being thin on content, but initial showings of the game looked promising and it seemed like EA had added the things fans wanted out of the game’s sequel, like a single-player…
I know the narrative this game will forever be bound to. I know its problems, and I know the limitations of a Battlefield singleplayer campaign, whether it has lightsabers in it or not. And for the next few minutes, I don’t want to talk about any of those things.
Today on Highlight Reel we have bodyguards, bad FIFA luck, accidental Mario snapshots and much more!
Star Wars: Battlefront II frustrates me in ways I never knew I could be frustrated. It is both a lovingly crafted companion to the films and a tangled mess of corporate meddling. There is a strong heart at the center but finding it means peeling back layers of unnecessary and infuriating nonsense.
EA is temporarily pulling the microtransactions from Star Wars Battlefront II, a shocking move that comes after days of zealous fan anger and just hours before the official launch of the game.
I have no need for the petty foot-based battles of filthy rebels and shiny Stormtroopers, adorable prequel droids and Order 66-awaiting clones. My star wars take place in the heavens of Battlefront II’s Starfighter Assault mode, so good it should be its own game.
Belgian website VTM is reporting that the country’s Gaming Commission is currently taking a look at loot boxes in video games, with particular focus on EA’s inclusion of them in Star Wars: Battlefront II and Blizzard’s use in Overwatch.
We’re four days away from the first Star Wars video game story since Star Wars Kinect, but few people are talking about what Star Wars Battlefront II’s campaign might look like. Instead, the internet discourse has been all about microtransactions, and players feel so ripped off that they’ve granted publisher EA the…