When Shadow of Mordor released in 2014, its “nemesis system” was brilliant enough that many people hoped it would define a new generation of games. Years later, that vision of industry-wide character hierarchies that learn, evolve, and remember the player never came to pass. Shadow of War, the follow-up, further…
Last week’s feel-good news that Shadow Of War developer Monolith is commemorating the game’s late executive producer Michael Forgey with a piece of charitable DLC has taken a turn amid concerns of where some of the proceeds are going.
Do you really hate your Shadow of Mordor nemesis and wish you could kick their ass again? The newly launched Nemesis Forge will let players import their orc rivals to fight once more in Shadow of War.
One of Shadow of Mordor’s biggest features is the “Nemesis System,” a mechanic that gradually beefs up unique Uruk rivals for the player. The more you progress, the more menacing your Nemesis becomes, and the more gratifying it is when you finally kill it. But what happens if you go out of your way to avoid nemesis…
The Federal Trade Commission came out hard against Warner Bros. today, banning the game publisher from misrepresenting sponsored content as part of a settlement that will force WB to offer clearer disclosure practices in their marketing campaigns.
Today on Highlight Reel we have loads of kills, hammer time, sick rocket mopeds, cowardly uruks, and much more!
Earlier this year, Shadow of Mordor executive producer Michael Forgey learned that he has a malignant form of brain cancer. Although the tumor is inoperable, Forgey is doing everything he can to battle against the disease.
The Game of the Year edition of 2014’s Lord of the Rings game Shadow of Mordor comes out today. The game itself is excellent. Its DLC, on the other hand, is..less so. Read more about the game in the following articles.
A $50 “Game Of The Year” edition of Shadow of Mordor is coming out May 5th—as in, next week—for the Xbox One, PS4, and PC. No word on last-gen versions. If you haven’t played Mordor yet, this is a good chance to get all its post-release goodies without having to pay extra for the crappy parts of its DLC.
On today's Highlight Reel we have sad Bloodborne monsters, dancing GTA plants, gorgeous Crota kills and more!
Shadow of Mordor is already a pretty funny video game. Still, I'm glad that hasn't stopped Mega64 from taking it into the real world and trying for a few more laughs.
The Game Developers Choice Awards were held earlier tonight, and the winners have been announced. Leading the charge with the "Game of the Year" was a surprising winner in Shadow of Mordor, but there were other prizes handed out as well.
The Bright Lord, Shadow of Mordor's new DLC campaign, promises an epic showdown with Lord of the Rings head honcho Sauron. It was designed in part to address a common fan complaint about the original game's anticlimactic ending. But while it does give players a chance to fight Sauron, I'd hardly call it an epic battle.
Dragon Age Inquisition may have taken Game of The Year at last night's 18th annual DICE Awards, but how about Shadow of Mordor winning for Outstanding Achievement In Story? The scripted story wasn't so hot, but if they were judging by the stories that emerged as players sparred with enemies who became tougher through…
Conventional wisdom suggests the longer it takes to finish a game, the better—especially RPGs. We even have websites, such as How Long to Beat, tasked with cataloging the length of games. The clock on my just-finished Dragon Age: Inquisition save reads 64 hours and four minutes. How come, then, after so many hours…
"It's chess meets Hamlet. Okay, maybe not Hamlet. But it's a start." Ken Levine, of BioShock and System Shock 2 fame, wrote an interesting review of Shadow of Mordor this week in which he praises its novel ability to tell stories that players "build for themselves simply by playing the game." Read it over at Matter.
New-gen consoles have barely been out for a year, but there's already a familiar story: a game launches and runs great on the PS4 and Xbox One, much less so on the PS3 and 360. Shadow of Mordor was an egregious example of this performance gap, but it's not the only one. Is there any hope for last-gen gamers?
Shadow of Mordor is one of the best games I played this year. I had high hopes for Lord of the Hunt, its first major expansion, as a result. "New monsters!" I thought. "More nemesis orcs to fight, some of whom ride on top of the new monsters! What could possibly go wrong?" So many things, apparently.