Over at Rock Paper Shotgun, there’s an interesting interview about the design of Prey’s Typhon with lead visual designer Emmanuel Petit and lead visual effects artist Jason Timmons. Among the cool tidbits: they used a shader meant for foliage to give the Typhon their creepy look.

Prey isn’t afraid to ask the big questions, like what happens if you fire a Nerf crossbow into the side of a space station in zero-g?

One of the first things you should know about Prey is that it’s really tough. If you’re anything like me, you may

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