Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

2017's Prey looks nothing like 2006's Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.

Below you’ll find a ton of examples of the artwork that went into creating that look, courtesy of a group of artists that both work at Arkane or were contracted in as freelancers. It’s not everyone responsible for the art direction (like lead visual designer Emmanuel Petit), but it’ll give you a good selection of the game’s visual development.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


FRED AUGIS

DMITRY SOROKIN

ALEX TWIN

PETUR ARNORSSON

STEVEN BODNAR

JOEL CUELLAR

WILLIAM HEWITT

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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